Engines of War brings you nonstop Real Time Tactics action from the first second of the game: You are the pilot of one of the massive combat vehicles known as "Engines". Lead it (and lesser units) into battle together with your team - and destroy your enemies and their base! Engines is inspired by DotA's gameplay, but freely redistributable and modifiable content on the Spring Engine.
Posts | ||
---|---|---|
Our place to talk | Locked | |
Thread Options | ||
Jan 18 2010 Anchor | ||
So - this is our very own, "staff" only forum. So speak your mind ! |
||
Jan 20 2010 Anchor | ||
Cool. Now get your flat-mate in here and the other guy. I have no idea how to post new topics in here: so here is an idea i had this morning. we need to differentiate between primary and seconday weapons. i propose that primary weapons (the default) which is generally the rifle, should be best at anti pawn, and weaker VS other players, while the secondary weapons specilaize in player vs player combat, but still have effective damage against pawns, but are not as effective as the primary (usually do to range).. just an idea. |
||
Jan 21 2010 Anchor | ||
The "New Thread" button is on the right, above the time's and dates of last posts in this subforum. I made you a new thread regarding the weapons. |
||
Jan 21 2010 Anchor | ||
I must not have permissions to make a new thread. You might want to check that out. somethign you said in the email i totally agree on may the average player's level, so as he levels up so does the team? ideas on the range: currently los for engines is 900 and pawns 800. you might say well why dont we lower all the long range. well then you will run into the problem of having only 2 kinds fo ranges, point blank and medium. having something only very ine 50 range in the 400s and 500's really doesnt make a difference. i would say some long range units 1000 is okay, as long as we dont have any extended long range, shooting across the map kind of situation. |
||
Jan 22 2010 Anchor | ||
On pawns - I was thinking more of a seperate achievement (rather than one you're already rewarded for - leveling). Like destroying stuff in the enemies base unlocks stronger units (even if that sounds counter-intuitive at first...). Need to read up on the ranges and compare stuff - can't quite parse at the moment. Though if you say what I'm saying means heading to 2 ranges only - point blank and medium - yeah, that could be right. |
||
Jan 23 2010 Anchor | ||
Well, that's stupid. But it's your game, so why not. I still cant add forums threads. Looking at the screens, I think I'm going to remove the front blades as default forward they are causing some clipping. So if I create it larger and to the rear, and when the sword weapon is activated it will flip forward, (like a switch blade), and fold back when the gun is activated or not in use. - |
||
Jan 25 2010 Anchor | ||
Funny you should say that - I had that exact thought today . I was kinda wary when I came up with it, and reckoned it'd probably not work that well... I think we stick to walk and run for the moment, but keep that in the back of our head as a possibility later. Also - on the blades - I'd really like to keep it the way it is, think it looks pretty cool - question is whether you have (noticable) clipping in game, not in screenshots. On Forum: Edited by: SeanHeron |
||
Jan 25 2010 Anchor | ||
Agreed. Using other Forum for team talk. I don't know why bother having this one, maybe to post announcements for the Team? |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.