RobotFall
Real Time ShooterRobotFall is an action/strategic game. Capture territories with your team, and build ahead of the buildings to develop your economy. Gather resources...
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Ember-Source is a fast-paced top down 2D team shooter. Play as either the Mages or Arcanists and use wands, staves, rune magic, swords and potions to kill the opposing team and destroy their source of power, the magical Ember-Source! But remember magic requires intense concentration to perform, so don't go running and casting or you won't land a shot. With over 20 unique weapons and magical potions to gib your opponents with and 5 maps to test your skill on, Ember-Source is the ultimate 2D test of skill.
Well, Ember-Source is a round based shooter. Choose to play as either the Mages or the Arcanists and join your five other team-mates on one of the thematic maps, then win 7 rounds (with 13 possible rounds to be played) by either killing the enemy team or destroying their Ember-Source to take the ultimate victory and earn your place in immortality.
During the battle try your hardest to earn soul energy by getting kills and/or winning rounds (you also earn small amounts of soul energy each round, win or lose) and use this energy at the start of each round to summon the weapons you want.
Ember-Source also features an accuracy system. Magic is difficult skill to master and you can lose the concentration required for it easily. Counteract this by timing your casts well and standing still when casting. Move too much or fire too fast and your accuracy will drop dramatically.
There are two swords, six wands, five rune magic books, six magical staves and five potions with differing attributes spread across the two teams to pick from as of now. Use these devastating magical artifacts to turn the tide of battle and seal your victory!
Well, Ember-Source is in pre-pre-alpha stage right now. The basic movement, magic and lighting system is up and running with new features being added each day. Currently the art assets are creative commons placeholders, but our artists are working steadily every day on creating new, original assets so expect a complete graphical overhaul and many, many updates between now and the first playable demo. Speaking of playable demos, we have a tentative date of early January for the first playable alpha release (we're not going to release it, even as alpha, without the polish that we feel the game needs to shine). In the meantime, we hope you'll enjoy this crazy ride with us...
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