Elementary School Warfare is a Cartoon comedy first person shooter on the unreal III engine developed by The Original Studios.

Report RSS Elementary School Warfare Update (New Content!)

We have some more content for all you guys to take a gander at, we hope you enjoy the new content and hope to hear some feed back from you all.

Posted by on


Hello again its so nice to see all you lovely people again! We have been busy working and adding more content to our arsenal for Elementary School Warfare, we have lots of interesting new models that look the shizzle.

We are still currently looking for more 3D modellers for the team. Lets be honest you can never have enough, so if you are interested in applying to join the most up and coming indie game please do not hesitate drop us a message on originalstudiosteam@gmail.com and we will get back to you as soon as we can. If you could please provide some images of your previous works and if you have anything else you think you can bring to the team the let us know as well.

We are also looking for anyone else who feels that can bring something to the team, if you can create concept art or rig models or texture we want to hear from you.

So as promised here is some of the new content that we have been working on.

Model by Aaron Lewis Model by Stefan Dinkelberg

Andranik has been working really hard on creating the instruments for our music class room, I gave him a list as long as his leg and these are only a few of what he has already modelled.

Models by Andranik Alanyan, Textures by Lewis Humpries



Some Shots of the instruments in engine for you all.

We have Lincoln Li working hard on the playground map and we are hoping to show you some footage and images of the progress he has been making really soon.Kevin Bryant is working hard on the character rigging and lending a hand in creating the low poly characters with Michelle Morger.
Andranik Alanyan is altering our post processing effect to get the cell shading looking even more cartoony than before and working closely with Stefan Dinkelberg on completing the classroom map. They are also testing different types of lighting to maximise the cartoon feel of the map and Lewis Humpries is making countless wall and floor textures that we are testing, just to get the right feel to our map.

We will be releasing footage of the alpha version of the classroom map in the coming weeks so that will definitely be something to keep a eye out for.

Mean while I have been working on the menu theme tune, as I have now finished my BA and am putting my mind to the sound effects and music of the game. I will be releasing a demo version of the menu theme later this week.

So we hope you have enjoyed looking at our new bits and bobs and would love to hear any comments that you have. Remember to keep tuned for the next update, I think it is gonna be a big one.

Post comment Comments
AshtonAndersen
AshtonAndersen - - 205 comments

I actually like this game, keep up the good work guys.

Reply Good karma Bad karma+1 vote
xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

omg... you are updating the game like 3 times a week...
IT'S SO AWESOME! I LOVE YOU GUYS!

Reply Good karma Bad karma+1 vote
c3r14l-suck3r
c3r14l-suck3r - - 12 comments

this one takes me back

Reply Good karma Bad karma+1 vote
wbokunic
wbokunic - - 114 comments

I don't remember my elementary school using instruments like that. Usually we just used xylophones and the like. o.o

Reply Good karma Bad karma+3 votes
AlekZanDer
AlekZanDer - - 2,695 comments

Some really nice stuff. Looks like you have made the outline of the models to work only in game. But I wander what will happen with the engine's calculations if you add the outline in the model.

Reply Good karma Bad karma+1 vote
Kukicha
Kukicha - - 114 comments

Looking forward to the theme demo :D

Reply Good karma Bad karma+1 vote
cheesemcboots
cheesemcboots - - 184 comments

this lewis humphries you talk of must be a pretty rad texture artist

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: