Electro Bobble v1.0.1 has been released! The updated demo can be downloaded from the Electro Bobble game page.
Following Electro Bobble's post-release feedback, this release includes a series of balance changes to shift the feel of Electro Bobble more towards a fun shoot-em-up, with less emphasis on the platforming aspect of the game. We've also added some new features and fixed a few minor bugs in the process.
Changes
The changes are as follows:
- Movement:
- Controls are now much snappier and more responsive.
- The Jetpack is now easier to control.
- Drops / Power-Ups:
- No longer affected by physics, instead hovering where they spawn.
- Generated much less frequently.
- Larger.
- Significantly more effective.
- Shield is now instantly triggered when a shield drop is picked up, no need for charging.
- Bosses now drop 5 power-ups in a predictable pattern. Scrolling slows to allow you to collect them.
- Much higher chance of getting a weapon upgrade drop if you haven't picked one up for while.
- Timers now displayed for the Jetpack and Shield drops underneath the player, so it is more obvious when they are about to run out.
- Platforms:
- Slightly more platforms are now generated to make climbing a little easier.
- More orange platforms and fewer other platform types are generated.
- Single-block grey platforms have been removed (blue shockwave platforms still turn grey when triggered though).
- Increased the damage the shockwave platform does to enemies.
- Enemies:
- Spawned more often.
- Do more damage.
- More variety of enemies spawned as you get higher.
- Weapons:
- Weapons completely redesigned.
- 6 weapon types, each more powerful than the last.
- Most powerful weapon's bullets now ignore platform collisions.
- Miscellaneous:
- Vertical scrolling speed has been increased slightly to account for the new movement controls.
- Improved game performance across the board.
- Added screen-shake to explosions.
- Re-worked the graphics for the 'Mischievous Cloud' boss.
- Removed damage amount indicators as the information wasn't useful to the player.
- Added score amount indicators on enemy deaths and score power-ups.
- Bug Fixes:
- Fixed a bug that caused the player to fall through platforms under certain circumstances.
- Fixed a bug that caused platforms to overlap under certain circumstances.
- Fixed the jetpack not triggering immediately if collected whilst falling.
- Fixed a bug in the Electro Spider boss that caused it not to finish firing if the firing limbs were destroyed whilst firing.