Ectolibrium is a 2.5d platformer unlike any on the market. You are a creature yanked from another dimension and dropped into an industrial wasteland full of strange lifeforms. You leap and cling to surfaces and drink ectoplasm to fly through the air. You explore and interact with unique characters. You sprout alien plants and amass followers to sabotage force fields in your path. You trigger floods of ectoplasm, transforming the dead environment into a vibrant and flourishing alien ocean. We want our gameworld to feel truly weird, with visuals drawing off tide-pools, deep sea life and and microorganisms. Only trace amounts of a more familiar world remain in this setting, buried beneath years of accumulated strangeness -- and the backstory gradually reveals how the world came to be this way.

Post news Report RSS Ectolibrium Intro Cinematic Teaser

A short teaser for Ectolibrium's intro cinematic, which will eventually fill in some narrative at the game's opening.

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Didn't have time for a proper devlog today, but Blender-wizard Nick did send me a teaser for his work on the game's intro cinematic.



I can't wait to see the final product here.

The current version of the game dumps the player unceremoniously into the first playable space -- we're hoping this intro gives a little more narrative context by eventually showing the main character getting abducted from its homeworld.

Just as importantly, it's also a callback to the pre-rendered cinematic intros of those 90s games we love so much.

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