Duke Nukem takes his Mighty Boot to the Big Apple. Using GLOPP (Gluon Liquid Omega-Phased Plasma), the maniacal mech Morphix has transformed the creatures of New York City into an army of bloodthirsty mutants. In Duke Nukem: Manhattan Project, Duke must deploy WIN (Weapons, Insults and Name-Calling) to rid the city of goo-based bad guys, and return peace and tranquility to The City That Never Sleeps. Originally released to commemorate the 10th anniversary of Duke Nukem in 2002, Duke Nukem: Manhattan Project blends together the best elements of Duke Nukem 3D and the best 2D sidescrolling of the first two games in the series, Duke Nukem and Duke Nukem II. Return to a time when the King of Action didn’t need regenerative health or auto-aim - a time when action games were actually about action, an era when heroes had the strength to carry as many guns as they wanted and use as many cheats as they needed.

Add job Report Concept Artist - Duke Nukem 3D: Reloaded at Interceptor Entertainment

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Posted by Dukenukemreloaded.com on

At Interceptor Entertainment, we’re looking for several talented and creative concept artists to help us bring Duke 3D’s world to life and bring it into this generation.

A concept artist is expected to gather from source materials such as screenplays, design documents and verbal descriptions from producers and directors.

Also, they will be expected to learn as much information as possible about the project so that they can produce the most accurate and compelling illustrations possible. They will also work closely with research and computer specialists to produce high-quality images using Photoshop, Painter and 3D rendering software. Concept artists must illustrate their drawings accurately and be prepared to change the image at any time during development.

Skills

- Excellent drawing skills
-Technical drawing knowledge (architectural, mechanical, orthogonal)
-Excellent Photoshop/Painter (or any similarly related programs) capabilities
- Be able to take something from sketch to a fully colored piece, and provide orthographic views if they are needed.
-Understand how technical limitations (engine, polygon count, texture size, animation type) affect design
-An ability to provide and receive constructive criticism in a professional and open-minded manner
-To be able to co-ordinate with other team members; communicate effectively

Pluses

- Knowledge of 3D modelling and texture art

To Apply

Send an email, with a resume and portfolio to: mail@dukenukemreloaded.com