Duke Nukem takes his Mighty Boot to the Big Apple. Using GLOPP (Gluon Liquid Omega-Phased Plasma), the maniacal mech Morphix has transformed the creatures of New York City into an army of bloodthirsty mutants. In Duke Nukem: Manhattan Project, Duke must deploy WIN (Weapons, Insults and Name-Calling) to rid the city of goo-based bad guys, and return peace and tranquility to The City That Never Sleeps. Originally released to commemorate the 10th anniversary of Duke Nukem in 2002, Duke Nukem: Manhattan Project blends together the best elements of Duke Nukem 3D and the best 2D sidescrolling of the first two games in the series, Duke Nukem and Duke Nukem II. Return to a time when the King of Action didn’t need regenerative health or auto-aim - a time when action games were actually about action, an era when heroes had the strength to carry as many guns as they wanted and use as many cheats as they needed.

Add job Report Character Artist - Duke Nukem 3D: Reloaded at Interceptor Entertainment

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by Dukenukemreloaded.com on

Interceptor Entertainment is looking for extremely talented and imaginative character artists to conceptualize and create characters for the next Duke Nukem game, Duke Nukem 3D: Reloaded.

Duke Nukem 3D: Reloaded, is the next, officially granted Duke Nukem game, by Interceptor Entertainment.

Candidates must have a mastery of appropriate toolsets and an extensive portfolio demonstrating models and textures of characters and creatures

Conceptualizing and creating game characters and creatures within a limited polygon budget.
Collaborate with artists, designers, and programmers on process, limitations, and specifications

Experience Required:
• Extensive 3D Modelling Experience in Zbrush, and tools alike.
• Significant contributions to at least one AAA game is preffered, but not required
• Rigging and animation skills are strongly preferred
• Examples of current and past work, demonstrating a strong understanding of form, silhouette, color, texture, and lighting
• Able to create low poly models within poly budget and high poly models for sculpting and painting
• Must be self-starting, but work well with feedback and fast iteration
• Need to be available, spend a lot of hours per week
• Self-motivation is a keyword

To Apply

Sernd a resume and portfolio to mail@dukenukemreloaded.com