Duke Nukem takes his Mighty Boot to the Big Apple. Using GLOPP (Gluon Liquid Omega-Phased Plasma), the maniacal mech Morphix has transformed the creatures of New York City into an army of bloodthirsty mutants. In Duke Nukem: Manhattan Project, Duke must deploy WIN (Weapons, Insults and Name-Calling) to rid the city of goo-based bad guys, and return peace and tranquility to The City That Never Sleeps. Originally released to commemorate the 10th anniversary of Duke Nukem in 2002, Duke Nukem: Manhattan Project blends together the best elements of Duke Nukem 3D and the best 2D sidescrolling of the first two games in the series, Duke Nukem and Duke Nukem II. Return to a time when the King of Action didn’t need regenerative health or auto-aim - a time when action games were actually about action, an era when heroes had the strength to carry as many guns as they wanted and use as many cheats as they needed.

Add job Report Animator - Duke Nukem 3D: Reloaded at Interceptor Entertainment

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by Dukenukemreloaded.com on

We're currently expanding our team of animators for our upcoming title Duke Nukem 3D: Reloaded, and are looking for highly creative, self-motivated and enthusiastic people with a passion for advancing the medium.

Job Description
As an Animator at Interceptor Entertainment, you will be responsible for working with characters and weapons.

Within this role you will be required to work closely with the design and art teams to mock up cut-scenes and conceptualise the animations of key assets; from first person through to full character and mechanical environment animations, you will have a varied and challenging role in the game's development.

Essential Skills and Experience
- Demonstrable experience at creating Animations either commercially or on a completed project with multiple releases
- The ability to portray realistic human motion for a AAA next generation title
- The ability to portray realistic mechanical animations
- An excellent working knowledge of the latest versions of Maya or 3DS Max and Character Studio (or similar packages)
- The ability to rig/skin complex models and animation setups
- A great eye for detail
- Good written and verbal communication skills, willingness to accept and follow direction

Preferred Skills and Experience
- Experience of working with Unreal tech
- Knowledge of cloth, physics and PHATS setup within the UDK (Ragdoll Setup)
- Face FX setup experience

For more info, visit our website: Dukenukemreloaded.com
or contact us on email: mail@dukenukemreloaded.com

To Apply

Send a resume and portfolio to mail@dukenukemreloaded.com