Here's all of the changes for patch 0.924.
- increased crew happiness drop chance from 0.01 to 0.02
- now each ship upgrade lose some defense
- added tactical bonus skills - damage, critical hit, and direct hit
- added helm bonus skills - defense, thrust
- added structural bonus skills - armor and structure regen
- added engineering bonus skills - energy and power load
- added computers bonus skills - attack, defense, and shields regen
- increased resistance components bonus by 50%
- made ship tilting smoother
- finally fixed normal components showing up in essential components section
- fixed drakk/cortex hybrid quest (Valgor)
- fixed being able to swap a carbo bay with something else and getting a normal component in a cargo bay slot (Valgor)
- can now switch crew equipment directly without warning that can't have more than one
- improved confirm war menu
- reworded you were spaced intro a little (Roswitha)
- reworded war quest text a little (Roswitha)
- changed Immobiliser to Immobilizer (Roswitha)
- ballistics (kinetic) now get 35% damage bonus against shields and 25% damage penalty against structure
- missiles (explosion) now get 35% damage bonus against armor and 35% damage penalty against shields
- EM now gets 35% damage bonus against structure and 35% damage penalty against armor & shields
- radiation now gets 35% damage bonus against structure and 35% damage penalty against armor & shields
- beams are consistent against all defenses
- when a planet changes hands it now clears the stored damage done so doesn't blame the wrong race or player later
- fixed not showing quests for system when changed to a different system on the system map (Roswitha)
- fixed not being able to start challenges (Crisses)
- fixed scroll bar on select other race screen (ScrObot)
- now show the number of followers you have next to the aggressive/defensive icon
- opening screen game can no longer be paused (Roswitha)
- now selected item in many of the ui lists shows an arrow to make it easier to know which item is selected (ScrObot)
- rearranged buttons on trade/negotiate screen
- moved power axis label to right side of graph (Valgor)
- you can now block monster upgrade messages (Roswitha)
- made monsters needed for terraform quests more common (Steve)
- can no longer get multiple system anomaly modifiers (Steve)
- can no longer get multiple system storm modifiers
- fixed beams lasting longer than they were supposed to
- can no longer repair at planets when enemies are too close
- fixed a don't have enough credits for repair print