Here's all of the changes for patch 0.921.
- fixed problem with trying to unlock achievements when there aren't any
- added Genocide achievement
- added Planet Destroyer achievement
- changed Doomsday achievement icon
- fixed steal technology quest making an incorrect item showing up on trade screen
- increased cargo bay chances some more
- fixed insurance-paid-for (Roswitha)
- fixed imposter-controlled (Roswitha)
- races no longer complain or praise about doing quests for races they haven't met yet (DarkTraveler)
- fixed some effects showing up in the middle of nowhere (Roswitha)
- added system name to incoming object announcements (Crisses)
- red question mark on races now have a green * if they have a quest available in the player's system (Crisses)
- kill race ships quests now get obsoleted if races end war (Crisses)
- fixed a problem where sometimes the ! symbol would be over a planet with no completed quests (Roswitha)
- changed PROTOCOL_VERSION to 7
- now have an option to hide message types: attacks, resources (defaults on), rumors, and colonizations (defaults on)
- now have an option to make message types important: treaty changes (defaults on)
- now have an option to hide messages about specific races
- now have an option to always show messages about specific races
- can now make friends always important (defaults on)
- can now make enemies always ignored
- fixed "ship's name" issue
- fixed "Something strange is going on, destroy as many Xs as it takes" plural issue (Roswitha)
- reworded Ancient Monster quest text slightly (Roswitha)
- fixed Ancient Monster killed by race text (Roswitha)
- changed weapon units from meters to a generic units (NefariousKoel/viper34j)
- now show a race's technology level when you highlight their icon on the relation screens (Lyranaar)
- trading planet data now shows system name also (Lyranaar)
- fixed scrollbar down arrows blinking when you were at the bottom of the list
- added borderless window option in advanced graphics options (profanicus)
- fixed a few settings not getting initialized correctly across a graphics restart