I just released the first trailer of the full version of Dreadhalls:
Still lots of work to do, but hopefully you'll like the direction it's taking.
We have reworked almost all the content in the game and improved the visual quality, specially regarding the environment art. The new version will also feature deeper interaction with the objects in the world (such as turning on lights, examining objects, reading books...) as well as new and more varied situations and creatures.
It's not minecraft style i swear. :D
Hey that looks nice, in a very gloomy sorta way :)
Opening the door is weird.