Description

DOOMBRINGER is a game about speed, brutality and complex level navigation. In the same vein as the granddaddy of FPS, Doom, DOOMBRINGER is a bombastic FPS romp. Set in a wartorn post apocalypse where life is defined by scarcity and rivalry, you play as a member of the Brotherhood of R’whin, infiltrating the Order of Sil’Ocy’s life support silo in the hope of improving life for your own. The game is currently in Early Access on Steam with the first episode released. The Grindhouse of Todelmer is the first of three episodes of 9 maps each. Filled with deadly enemies looking to take a piece of you. Two more episodes are planned to follow up to expand the game play and explore new devilish ways to challenge the player further. To facilitate a quality single player experience, the game is working hard at challenging the player, without being random. Every enemy attack is avoidable and the player will know that it's up to them to survive. The game won't cheat them with unavoidable attacks.

History

Started in 2015, DOOMBRINGER is the brain-child of esteemed Doom map and mission maker, Kristian ‘Kristus’ Kjall. Intended to bring the ultra competitive game play of Arena FPS to a single player game featuring his exceptional level design, a skill he's honed over two decades in the Doom community.

As part of testing and developing the game play about a dozen tournaments have been held in DOOMBRINGER’s competitive multiplayer modes, both online and on LAN since 2015. In 2020 DOOMBRINGER was featured in 3D Realms’ ‘Realms Deep’ cross-promotional event for similar first person shooters.

Features

  • 11 transformative power ups
  • 7 deadly weapons
  • 7 vicious enemy types
  • Robust Speedrunning support
  • Co-operative multiplayer
  • Competitive multiplayer, with battle proven latency handling
  • 9 cavernous single player levels
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

It's been a long time coming and there is a fair bit of work left to do. But we're getting there. In the mean time I hope you all enjoy this first gameplay reveal of Episode 2 for DOOMBRINGER


Along with releasing this trailer, we're also releasing version 1.3 of DOOMBRINGER, we've got a fair few bits of news to share.

doombringer20230829192838 00


  • Version 1.3 released - See below for a shortened list of what the new update brings.
  • Realms Deep 2023 - We once again are featured on Realms Deep with a new trailer. Episode 2 is finally going to be shown in more than just screenshots. Coming September 30th.
  • Realms Deep steam sale - We're participating in the Realms Deep steam sale also, so if you haven't already bought the single player, take this opportunity to do so. The sale will go on between 9/28 - 10/3
  • Community Duel Cup - One of our community members Fossil has taken it upon himself to host a one day duel cup this Sunday (October 1st). Sign up over at Challonge

doombringer20230829193205 00


Weapons
- QuakeC: Reorganized impulse list, YOUR WEAPON BINDS WILL NEED TO BE RESET.
- QuakeC: Tesla beam was rewritten for more reactive and predictable visuals on "Curved" and "Slightly Curved" settings.
- QuakeC: "Straight" beam now behaves more properly at all ranges
- QuakeC: Added new Tesla beam style cvar cl_tesla_skin (0 = default, 1 = wave, 2 = thin).

Loading Screens
- Engine: Added support for MenuQC loading screens (following FTE standard).
- QuakeC: Added new loading screen design, instead of still images.

Aim Assist
- QuakeC: Added aim-assist for controllers in singleplayer. This can be toggled with cvar cl_aimassist. This will only work against monsters, so there is no way it can be abused in multiplayer.

Netcode
- Engine: Changed viewangle networking from absolute to relative.
- QuakeC: Teleporters now use delta viewangles to prevent issues with desync on high ping.
- QuakeC: Fixed vibration on lifts caused by stairsmooth.

Monsters
- QuakeC: Moved monsters to CSQC. Should stop warping of monsters on stairs and around corners.
- QuakeC: Added velocity based knockback. Stops monsters from "building up" knockback and suddenly flying off in a direction once lifted off the ground.
- Engine: Fixed incorrect logic with trapezoid sound calculation.

Mapping
- QuakeC: Initial testing support of warpzonelib from Nehara. This is very incomplete.

doombringer20230829192707 00


Doombringer - Episode 1 released to Steam

Doombringer - Episode 1 released to Steam

News

It's done, we've reached the first episode release. The Grindhouse of Todelmer is the first of three episodes of 9 maps each. Filled with deadly enemies...

Final update to Demo before FULL RELEASE May 21st

Final update to Demo before FULL RELEASE May 21st

News

As we close in on our first official tournament in America, we finalize the last things before the upcoming Episode one Single player release.

Netcode Overhaul, Crosshair Customization, & Duel3 Art Pass

Netcode Overhaul, Crosshair Customization, & Duel3 Art Pass

News

In anticipation of the DOOMBRINGER Americas Cup #1, Reki has overhauled the client prediction side of the netcode, as well as added some tweaks on the...

Quick and dirty trailer

Quick and dirty trailer

News 2 comments

We made a quick and dirty trailer showing off some of the game play testing in the penultimate episode 1 map E1M7.

Add file RSS Files
doombringer demo

doombringer demo

Demo

In anticipation of the DOOMBRINGER Americas Cup #1, Reki has overhauled the client prediction side of the netcode, as well as added some tweaks on the...

Doombringer Alpha v0 1999 HD

Doombringer Alpha v0 1999 HD

Full Version

This version is a minor update in the waits for the more expansive overhaul update coming later.

Doombringer Alpha v0 1999

Doombringer Alpha v0 1999

Full Version 1 comment

This version is a minor update in the waits for the more expansive overhaul update coming later.

Doombringer v0 19 alpha

Doombringer v0 19 alpha

Demo

While the new 0.19 version is bringing a fair bit of polish, with previously missing features such as follow killer and powerup for spectators and callvote...

Doombringer v0 18 alpha

Doombringer v0 18 alpha

Demo

This verison of Doombringer is supposed to improve the user friendliness of the game for new players. Make the menus more clear and appealing as well...

Doombringer 0.17 Alpha

Doombringer 0.17 Alpha

Demo 3 comments

Linux, Mac and Windows version in one pack. Doombringer is a first person action game predominantly inspired by old school shooters like Quake 1, Quake...

Post comment Comments  (0 - 10 of 11)
fleet84
fleet84 - - 158 comments

Would you consider a level editor and steam workshop in future update?

Reply Good karma Bad karma+1 vote
MichaelMusicSoundGuy
MichaelMusicSoundGuy - - 10 comments

This is awesome

Reply Good karma Bad karma+2 votes
CheezeCrostata
CheezeCrostata - - 356 comments

So, wait, does it have an actual singleplayer campaign, or not?

Reply Good karma Bad karma+2 votes
Kristus Creator
Kristus - - 61 comments

Single player will be released on friday.

Reply Good karma+1 vote
Serathis
Serathis - - 468 comments

This is how we are reaching Boomershooter saturation point :)

Reply Good karma Bad karma+3 votes
SweetRamona
SweetRamona - - 5,114 comments

Looks pretty slick.

Reply Good karma Bad karma+5 votes
Kristus Creator
Kristus - - 61 comments

Thank you. I hope you'll join us on Discord for a few games. :)
Discord.gg

Reply Good karma+3 votes
x246h00--r5
x246h00--r5 - - 191 comments

keep up the good work, guys! ^__^

Reply Good karma Bad karma+2 votes
Kristus Creator
Kristus - - 61 comments

Thanks. Will do.

Reply Good karma+2 votes
Shot846
Shot846 - - 270 comments

It is Dead? :(

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @doombringerfps

RT @zlimbratski: Video features games like: Painkiller - @primemattergg Serious Sam - @devolverdigital Chains of Fury -… T.co

Jun 12 2023

RT @KristusDB: Had a productive weekend. E2M1 for @DoombringerFPS is more or less done now too. Of the first 5 maps in episode 2,… T.co

May 29 2023

Did you know there are quite a few categories still not claimed by anyone for speed demons over @speedruncom for E1… T.co

May 26 2023

A small update on our ongoings. For episode 2 maps, 1 and 4 are close to finished. Maps 2, 3 and 5 are ready for te… T.co

May 15 2023