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Production of the project has been going for a long time since sometime around 2007. I worked on it as an on/off project. I did a Doom 2 compile attempt about 5 year's ago, been trying to make Doom 1/2 mods that compile levels for each game.
Currently this is show-casing my 3rd build of Doom 2 running under 1 level, hopefully finish by end of week, post a news blog soon with hopefully a video of the speed-run. Currently the image is showing that it's 50% complete at the moment.
That looks awesome so far!
It looks so tiny.... but it's so huge!
Sure is big but depressingly full of bugs that I'm having a hard time pinning down.
I understand, But you'll sort it out :)
Sure well I'm looking into some issues with 'invisible demon' bug that try's to kill players when there's nothing there, the odd mirror effect when textures are already been selected, this mainly happening in the Doom 2 build, is fine on Doom 1 except in some areas which is not as common.