The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to. Your pretender controls one of over sixty different nations and with the help of that nation he will spread his word and battle the other pretenders. Dominions 3 is a turn based strategy game. You can play single- or multiplayer (1 - 23 players) with simultaneous turns. There are more than 1500 different units, 600 spells and 300 magic items in the game. The game also features a medieval musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommiten. Dominions 3 is a highly detailed game and a 300 page pdf manual is included in the download.
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Roll call, interest check for a new game (New-inter) | Locked | |
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Jan 22 2014 Anchor | ||
Alright, so with the arrival of Dom4, which is now running in full swing, Dom3 has almost fully died out, pretty much the only games that are still running on the forum are the ones that started before the release of Dom4, with a few exceptions. Now, Dom4 seems good and all, but I am a bit wary of stepping into its multiplayer scene when it's still at a rather early stage of balance and there is no community patch either, so I'd rather spend a little more time with Dom3 while this is still possible. So, this thread has been created basically to see how many players are still interested in jumping into one more game. This is not yet an announcement of a new game - if only 2-3 people express their interest, these plans may be scrapped or postponed. I'm looking for skill levels from absolute newbie to solid intermediate - I'd prefer that the big pros sit this one out so that the skill discrepancy isn't too great, but otherwise, in the interest of finding as many players as possible, I'm okay with a somewhat more heterogenous mix of skills than usual. I don't really want to start a game with less than 6 people, but it'd be optimal if there were more. If you do apply, please cast your vote on some things below, so that we can create a game that everyone will enjoy:
I won't be influencing the choices since almost anything is fine by me, except that I'll cast tiebreaking votes in the end where necessary.So, let's see who's still here then, shall we? |
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Jan 22 2014 Anchor | ||
I'd absolutely be interested in a new game of Dom3 - once I manage to actually finish one of my current games, which may be a couple months. These things last longer than I expected. I'm mostly posting here to reinforce that I am indeed interested in Dominions 3 games - I think you are right to be wary of MP Dom4 without community patches, as the balance of Dom4 at the moment is a bit questionable. I don't have any strong preference for era or settings - the only thing I actively dislike is "no communication" games. |
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Jan 22 2014 Anchor | ||
I would join a new Dom3 game as long as a more recent version of CBM is used. Any era. |
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Jan 22 2014 Anchor | ||
I'd like to join as long as the game isn't too big. Oh, sorry. I guess I'm outside the skill level window. Edited by: tenuki |
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Jan 23 2014 Anchor | ||
I'm not fitting to the game, but I guess some feedback is better than no feedback.
It was not defined whether "high commitment" or "casual" game is intended. From my experience truelly "high commitment" games require strict level restriction. As soon as absolute newbies become neighbours of intermediate players, participants can forget about any fair contentiousness - it will be a newbie-trampling rush, and the ones blessed to have adjacent newbies will benefit most. From the other side I'm not sure it will be such a pleasant experience for newbies to be heavily rushed, so I would say exclusion of "solid intermediate" would make sense. P.S. Personally I would spend like a pair of more years in Dominions3 if I had such an opportunity, awaiting of growing-up and polishing of Dom4. Mostly in "high commitment" and "no diplomacy" games. |
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Jan 23 2014 Anchor | ||
Seconded, with no diplo not being an absolute requirement in my case. Edited by: tenuki |
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Jan 23 2014 Anchor | ||
Well, I'm not against diplomacy itself, but diplomatic high-commitment games of similar-skilled opponents become true burden. At the same time diplomacy is certainly an intresting facet of diminions. Edited by: chelubey |
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Jan 23 2014 Anchor | ||
So, are we gonna start a new game that is open to vets? |
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Jan 23 2014 Anchor | ||
It requires someone who has enthusiasm time to organize such a game. |
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Jan 23 2014 Anchor | ||
I intend to stick with DOM3. However, I'm currently in another game at turn 20, so I'm not immediately looking for another game right now. |
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Jan 23 2014 Anchor | ||
Hey, new guy here. I've played a total of 6 turns of multiplayer! I'd play in a game! For my preferences: The other things I had no opinion on! Edited by: PrinceFacestab |
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Jan 23 2014 Anchor | ||
You can Count me in if I manage to be killed (or win) in one of the two games I'm playing -witch looks likely BTW- before we start. Macchiavellian diplo "please commit to play until the game is over. specially If you end up loosing play until the game is over, experiment, try new tactics out and try to have fun!" Is that what you mean by high commitment chelubey? |
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Jan 24 2014 Anchor | ||
This might be good, but i am in the middle of a game at the moment, which is a shame. Edited by: lukasr -- I dislike emotes, so will generally use things like =) rather than |
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Jan 24 2014 Anchor | ||
"High commitment"-"Casual" dichotomy of multiplayer dom3 games appeared relatively recently. This is indeed maybe the most important characteristic of the game. Even newbie player among much more experienced ones can cause a lot of harm, and die in honour making intruders to pay for every inch of earth (to the mutual enjoyment). I don't say "high commitment" games are better than "casual" ones. The most important thing about it is that it is admin's duty and responsibility to make sure every player has the same mindset that game creator intended from the game. Neither "casual" or "high commitment" games are problems by themselves. |
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Jan 24 2014 Anchor | ||
Chelubey I basically agree with you (and sorry everyone for derrailing the post) Dough you seem to see a dichotomy where I see none. For me the only line in the sand is in general terms "do not abandon" and that takes commitment yes. If you REALLY don't enjoy the game and you cannot put your heart in it find a sub. Also I must mention that the thread you linked is basically Callahan and Sombre talking, half a dozen people basically agreeing with them with a few idea droplets here and there, TheDemon playing devils advocate and couple of -lightly- dissenting voices. It hardly makes for the opinion of the whole dom3 community. And with the bulk of it migrating towards dom4 I dont think is wise to mantain such artificial restraints. We will reach a point that we will be a small community with few additions here and there. More than segregating players we should be "showing them around" our game and saying " this is how we like to play" so they can enjoy playing it the same way we like... Is like we want "rules" so we don't have to deal with "nasty" situations ourselves. Well sometimes I need to PM a player and be very clear about my disapointment with the way they play without starting a flame war. And sometimes I have to decide not to play with someone I really dislike. And sometimes it might be needed to go in the forum and warn against a player or publicly shame him, or worse sometimes I might need to get to know someone before judging him/her and that takes commitment too. Casual is Ok, High-Commitment is OK too but I guess I would want a |
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Jan 24 2014 Anchor | ||
You are confusing a high-commitment playstyle with a high-commitment game. I can put a lot of effort into a casual game without anybody complaining. However, a high-commitment game only works when I can reasonably expect my fellow players do the same. In a casual game I have no right to expect this kind of effort from others. Effectively the 'no division' mindset comes down to a casual game. Edited by: tenuki |
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Jan 25 2014 Anchor | ||
Apollogies as I said I was dropping it but you illustrate my point precisely. |
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Jan 25 2014 Anchor | ||
I will stick with Dom3 for the foreseeable future, and I'd like to join a new game (if Radiator hasn't enough of me already ).
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Jan 25 2014 Anchor | ||
So far, then, we have: Ready to play: Radiator, Marginale, PrinceFacestab, Henotheist Not bad so far. It looks like we ought to wait a bit for games to finish, but eventually there should be a big enough group. Everyone who applied so far, please keep watching this thread and stand by! Otherwise, signups are still open, indefinitely for now, so keep coming, people! I'll comment on the casual/high commitment issue later. |
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Jan 25 2014 Anchor | ||
My personal experience is limited on this matter, but I was troubled with dragged lategames a lot and thought about it a lot. Lesser province count is a solution, but if you aim for some balanced wraparound map with fixed capitals, you'll find a lack of less than 15 provinces/player maps. |
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Jan 25 2014 Anchor | ||
We could play more than six then we would have less provinces per head. Also find intriguing the difficult research. Probably makes for an intensely tactical middle game. |
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Jan 25 2014 Anchor | ||
Be aware that I just made a new thread for the whole High-Commitment vs Casual discussion here at Desura (Multiplayer section). |
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Jan 25 2014 Anchor | ||
Holy macaroni but you are fast! I was just investigating myself how to do that! |
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Jan 26 2014 Anchor | ||
I'm definitely interested although a new game right now is no-go - too busy with 3 games. Give it a couple of weeks and I'll probably be free to play - since SixKingdoms is dying and Oktober2 is probably going to be called as Villery looks to be running all over me and running away with the game. Game wise I don't mind about era, want CBM and normal settings and diplomacy no graphs would be OK but I'm not strongly concerned. |
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