The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to. Your pretender controls one of over sixty different nations and with the help of that nation he will spread his word and battle the other pretenders. Dominions 3 is a turn based strategy game. You can play single- or multiplayer (1 - 23 players) with simultaneous turns. There are more than 1500 different units, 600 spells and 300 magic items in the game. The game also features a medieval musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommiten. Dominions 3 is a highly detailed game and a 300 page pdf manual is included in the download.

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MA Aurum - The Golden Tower (Games : Dominions 3: The Awakening : Forum : Modding : MA Aurum - The Golden Tower) Locked
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Dec 21 2012 Anchor

MA Aurum, The Golden Tower

Last updated: 12/22/2012
Current version: 1.12

This nation is MC compliant and thus is compatible with all other MC mods including CBM.

A few words of caution:

Aurum is a nation of gold loving human with elite infantry and troops. Both the infantry and cavalry are quite formidable, however, they are also expensive and hard to mass due to high gold and resource cost. It's not advisable to take turmoil and sloth although drain can be a good way to get some free design points since you have good researchers.
The troops will hold their ground against just about anything (mundane) but there's always the danger of being swarmed. It's likely your enemies will have superior numbers and high fatigue can easily tilt the scales in your opponents favor. The two biggest weaknesses are susceptibility to Earth and Death magic. Being swarmed by undead is a quick way to fatigue out and die and "destruction" makes all that fancy armor useless.
Paragons of Wisdom look like good battle mages on paper, however you'll find it a waste to use them for anything other than research and support, and Paragons of Power cast Power of the Spheres once the battle starts so they're much better in battle since they can get as much as E3/F3 in battle.

STRENGTHS

1. Superior weaponry and armor to all other nations
2. Mages with research bonus
3. Excellent morale across the nation
4. Good diversity - F3/S3/E1/D1/N2
5. Good battlefield communion potential
6. Dangerous sacreds

WEAKNESSES

1. Very capital oriented
2. Extremely resource heavy troops
3. Gold heavy troops and upkeep problems
4. Expensive forts
5. Map movement issues
6. High encumbrance on all troops

Enjoy! Feedback always welcomed of course.

Edited by: Executor.

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