What happens when DLC practices go too far? An indie developer makes a game that mocks the industry and its foibles, that's what! Defeat the bad guy, save the world and get the girl! But first you'll need to find coins to buy DLC to enable animation, sound and even pausing. Thankfully this is just satire and all the DLC is purchased with in-game coins. But consider it a cautionary tale for the future... Key Features: - Two full length campaigns: the original award-winning "DLC Quest", and the brand new "Live Freemium or Die" - Platforming action! Coins to collect, a princess to save, a bad guy (or two) to defeat. You like that stuff, right? - Over 30 different DLC packs, each providing quiet introspection on the state of the gaming industry - Over 20 awardments to earn and make you feel reasonably satisfied with yourself Winner of Official Xbox Magazine's Xbox LIVE Indie Game of the Year 2011!

Post news Report RSS DLC Quest: Indie game pokes fun at industry trends, launches today

What happens when DLC practices go too far? An indie developer makes a game that mocks the industry and its foibles, that's what! Defeat the bad guy, save the world and get the girl! But first you'll need to find coins to buy DLC to enable animation, sound and even pausing.

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DLC Quest now available on Xbox Live Indie Games for 80 MSP

FOR IMMEDIATE RELEASE

Ottawa, Canada - November 2, 2011 - Going Loud Studios is proud to announce that "DLC Quest" is now available on the Xbox Live Indie Games marketplace. Gamers can download it for 80 Microsoft Points.

What happens when DLC practices go too far? An indie developer makes a game that mocks the industry and its foibles, that's what! Defeat the bad guy, save the world and get the girl! But first you'll need to find coins to buy DLC to enable animation, sound and even pausing.

Thankfully this is just satire and all the DLC is purchased with in-game coins. But consider it a cautionary tale for the future...

Features:
- Platforming action! Coins to collect, a princess to save, a bad guy to defeat. You like that stuff, right?
- 16 different DLC packs, each providing quiet introspection on the state of the gaming industry
- 10 awardments to earn and make you feel reasonably satisified with yourself

"The irony of making a game that mocks downloadable content and releasing it in downloadable form is not lost on me," says Ben Kane, the lone developer of Going Loud Studios. "Heck, if all goes well, I'll jump the shark and make some DLC for DLC Quest."

Check out the launch trailer: Youtube.com

Download the free trial: Marketplace.xbox.com

Press Kit: Goingloudstudios.com

For more information:
Facebook: Facebook.com
Website: Goingloudstudios.com
Twitter: Twitter.com
Contact: ben@goingloudstudios.com

About Going Loud Studios
Going Loud Studios is the one-man independent game development studio founded in 2010 by Ben Kane, located in Ottawa, Canada. Specifically, it is located in the spare bedroom of a modest apartment. There is a nice view of a park. Sometimes a squirrel will visit the balcony.

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