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A war themed Real Time Strategy game set in the near future. Gameplay revolves around tactics, positioning, army composition, base management, economy management, recon, and multitasking ability. This game is powered by a custom built engine called "STAR" and is expected to support PC, Mac, and Linux.

Report RSS Infantry Unit List

List of the 12 Infantry units currently planned for the game as well as their pros and cons. These could change later in development.

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Rifleman
Low tech requirement
Easily massed
Weak overall individually
No specialties

Scout
Low tech requirement
Large sight radius
Mobile

No attack capabilities

Shock Trooper
Very mobile
High burst damage against infantry and structures

Short range
Slow re-fire rate
Fragile

Sniper
Incredible range and sight radius
One shot kill vs all infantry and high damage vs light armor
Slow movement speed
Very slow re-fire rate
Initial aim delay

Expensive
Long train time

Machine Gunner
High DPS
Above average range
Great endurance
Very slow movement speed
Initial aim delay
Expensive
Long train time

Grenadier
AOE special attack
Expensive

Designated Marksman
Good range
Good damage
Somewhat slow re-fire rate
Fragile

Informant
Various special abilities
No attack capabilities
Long train time
Fragile

Commando
One hit kill attack against infantry
Can cloak

Melee range (can't attack aerial units either)
Fragile
High tech requirement

Saboteur
Places remote detonated bombs
Defect related abilities

No normal attack
Expensive
High tech requirement

Corpsman
Can heal friendly infantry units
No attack capabilities

Engineer
Anti-armor capabilities
Can place mines
Can repair structures or armored units

No normal attack
Long train time

Roles
General Purpose Rifleman
Reconnaissance Informant, Scout
Assassination Sniper, Commando
Surgical Strike Shock Trooper
Defense Machine Gunner
Support Engineer, Corpsman
Sabotage Saboteur
Flanker Shock Trooper
AOE Grenadier
Glass Cannon Designated Marksman
Ambush Commando

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