We are still working with this project, improving different parts and making new models (some of them need only new textures, we will show it a bit later).
One main trouble for me was glow shader. Glowing light, panels and other - a big part of original game, so, we searching a way to make the same type of shader and post-process effect. One of main problem was, that standart glow at unity3d works as full-screen post-effect, or you need to change some values to exclude object from glowing...a lot of troubles. New shader added only for needed objects. Also, post effect dont use many resources. I think, its good idea to make glowing parameters changeble at options menu, quality and other things.
So, keep tracking us)