I decided to give myself a project over the holidays to keep my brain active. I've always wanted to make some sort of civilisation simulator so decided now was a good time to start it. The game is more like a simulation a group of people surviving, generating food, building houses. The player may join in with the world but will have as much impact as the AI characters. I'm hoping this will turn into a nice summary of everything I've learned at Uni so far, with AI, rendering techniques I didn't get to try out during class and perhaps some multithreading to increase the performance of the AI. We'll see how it goes... The aim of this is to get AI that will make decisions by itself based on what it decides is best for the state of the village, instead of having a fixed set of commands or particular state.

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I've been working on this for a while now, as a personal project outside of study. The aim of this is to create a simulation of a group of people living in a world by themselves. The player may join in with the world but will have as much impact as the AI characters. Really want the AI to make their own decisions based on what is best for their village and the village will expand naturally by itself that way.

It's written in C++ using DirectX 10. Have just really been focusing on the rendering side of things so far, the AI is currently just a system of random waypoints, so that'll be next on the to-do list.

Moving Grass

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