Story : You play as thirty-eight years old Alex - a wealthy man, who owns a big company - 'Alice Co.' The phone rings and wakes you up late at night - must have fallen asleep in your office. Your wife, Elizabeth, is wondering whether you're coming back any time soon. You get ready and you're good to go... or are you? Strange sounds can be heard from the complex, and even though your workers are all gone, you're not entirely alone. Detailed Storyline : The one thing that certainly lacks in numerous horror games nowadays is the story - that's why we're bringing a very detailed one to the table. If we make you think about the story after you're done with the game, then we've accomplished our mission. That's the level we're aiming for. A Choice To Make : Another thing that most horror games lack - the freedom of choice. You'll be given two options at the beginning of the game - that will change how it plays out. One of them will make the game less scary, but will unveil more of the story

Post news Report RSS Update #2

We are still working on it... Hold your horses, the release is near! Check out what's new in the meanwhile.

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It's been forever since we've updated this page... and we're not very proud of it. We haven't stopped working on the game, and we've made some significant progress over the last few months. There were some bumps here and there, but we're coming close to a release! Woohoo!

Horrors Await


We've revealed that you'll have a choice at the beginning at the game, but what you don't know is that it determines how scary the game will get. The problem was that the game was not scary enough up to this point. We needed some new visuals - ones, that will highlight the creepy atmosphere and hold you on the edge of your seat.

Update1

Spice For The Eyes


Next on our list was to enrich the scene. It's difficult to keep a healthy balance between "too crowded" and "too empty", but we've got it right. We all hate that feeling on stepping on a Lego, so we tried to keep the pathways clear to avoid annoying the players. No one likes having to find his way around piles of... stuff... At the same time, not having enough objects would make the game look only half done, and that's not the impression we'd like to give. Screenshot included, as always!

Update2

How It Ends


One of the things we struggled mostly with is figuring out how to end the demo. It took us hours and hours of discussing different ideas, brainstorming and feeling frustrated but we've got it! There will be two different endings and you'll have to play the game twice to discover them! There will be more differences to the game than just the ending, so you won't be wasting your time going through it again. Cannot really give too much information, since we don't want to spoil the experience, but be prepared for the unexpected!

Update3

What Scares One


That's a question we've been researching a lot. The common answers, like spiders and such were not enough - we wanted more. Trying to create an unique way to scare a player takes a long time - developing it takes twice as long. It took us many trials to create the perfect scare that players will surely remember! As always - cannot give more information at the moment, but you'll know what we mean once you get to play!

Menu Animation


We finally got around to adding the menu background. The reasons we kept delaying was that we were still adding more to the scene, so it wasn't ready to be recorded yet. Hopefully it looks good to everyone, not just us. Let us know in a comment! (The camera goes left and right in a loop - not sure how to add an animation)

Update4

Thanks For Reading!


That pretty much sums up this update article. Hope you're looking forward to this game being released, and we'll try to make more articles like that for the future, so many sure you click 'Start Tracking' if you haven't already, to stay up-to-date. Thank you!

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