In an announcement posted to the game’s official Steam news feed, the developers of Dead Cells have announced that they plan on adding mod support to the indie pixel art roguelike.
"If you're interested in modding Dead Cells, please stick around, we will need your feedback to get this right!"
The game, which features randomly generated levels and a Metroidvania-like progression, is currently in Early Access on Steam, but has plans to fully launch in August of this year. Developer Motion Twin hopes that mod tools will be out before that – possibly before this month is over.
As to why mod tools haven’t been implemented previously, the team elaborates:
“Finally, we're also working on something which has been in our minds for a long time... Something that’s been quite difficult to pull off due to the way we built the game since the beginning: allowing the community to mod Dead Cells.
Internally we have a limited, basic mod support working. However, currently even very minor updates break compatibility instantly, which is kind of a deal breaker. Once we've fixed that, we will release the tools into the wild along with some basic documentation. Hopefully, as early as this month. So, if you're interested in modding Dead Cells, please stick around, we will need your feedback to get this right!”
Dead Cells fans who are keen to see how the game can be modded should pick up the title now, and be sure to post their works on ModDB! We’ll update this story when the mod tools go live, and have more information about what specifically can be modded once the update releases.
We just reach Early Access! Can't wait to hear what you think of our little baby with a controller in hands.
Here we go! Early Access Launch Trailer is available, and we're heading to steam next month.
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i have to follow this game, as a dev and player.
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I hope it will be available on consoles. Looking forward to the full game.
Hi man, could you send me the key of this game for me to make a video.
I love games of this genre.
:)
Why does it say it runs on Windows Linux and Mac when it only runs on Windows?
It says mac under platforms in the profile but only a PC version is available. Hope to see a mac client soon because this game looks sweet.
That must be super challenging for your overall level design and the balancing of character progression. Gameplay looks absolutely sweet. Stunning graphics. I look forward to play this.
We're using Haxe (language Haxe.org) and Heaps(engine Github.com), which are indeed custom-made.
As an indie gameplay programmer, I'm curious why your team chose to use Haxe and Heaps over other languages and engines, such as C# and Unity? As a small team, your website says you have ten members, wouldn't it be easier to develop using an engine that already has a large number of tools developed for it rather than make your own? Lastly, what IDE, if any, are you using with Haxe?