Adds all rare (green), epic (blue) and legendary (purple) wargear to starting inventory. Adds +2 Combat Discipline boosters and +750 XP boosters and the best (level 20 epic) wargear and all purity seals from Dawn of War II. Squads start at level 20, equip
==Installation==
Extract contents (a folder and a .module file) to your "dawn of war 2" folder. Start the game with launch options set to: -modname "WargearUnlocker" -dev
==Usage==
Start a new campaign and you can see the wargear in your inventory after the first mission. You don't need to load the mod (for the same campaign) after receiving the items.
==Effects==
- Items listed alphabetically and commented with in-game names in the .lua list
- All rare (green), epic (blue) and legendary (purple) items
- No common (white) items
- No invalid/unusable items
- Some useless items that are donated for a working item are disabled, as you already have the result item (they are still in the list, remove comment dashes to enable)
- +2 Combat Discipline boosters
- +750 XP boosters
- Best (mostly level 20 epic) wargear from vanilla campaign
- All purity seals from vanilla campaign
- Squads start equipped with said level 20 gear
- Squads start at level 20 so they can equip said gear
- Some skill point redistribution so squads have better traits in mission 1 (total points unchanged)
- Jonah is unchanged
This doesnt work
since the captain have no jump pack, and cyrus doesn't have the demolition charge, first mission can't even be completed. i can't surpass the gate at the beginning of the mission
Edit: ok i used the charge ability of the commander to destroy the gate, i'll leave the comment if anyone will come across my same issues