By fans, for the fans, Developed by a team of experienced modders from the Paradox Interactive forums, Darkest Hour is a stand-alone Hearts of Iron game featuring a mixture of short and in-depth campaigns set across the darkest chapters of the 20th century, from the outbreak of the Great War up to the onset of the Cold War. Darkest Hour will introduce a new artificial intelligence that is now able to react to hundreds of different situations simultaneously, along with a dynamic diplomatic system that will allow the player to have a real impact on the course of history.
This dev diary shows off Darkest Hour's all new map.
darkest hour - dev diary #23 - new map 2.0 and improved logs
A new dev diary about rebels and releasing countries.
darkest hour - dev diary #22 - countries release and rebel systems
Darkest Hour has a brand new mobilization system that will be explained in this dev diary.
darkest hour - dev diary #21 - mobilization system
A dev diary about the production screen and the AI.
darkest hour - dev diary #20 - production screen & ai
This Darkest Hour dev diary is about the generic decisions.
darkest hour - dev diary #19 - generic decisions
Another developer diary about the new tech tree system.
darkest hour - dev diary #18 - tech tree part 2
This dev diary is about the all new tech tree that DH has.
darkest hour - dev diary #17 - tech tree part 1
This dev diary deals with the new trade and stockpile systems.
darkest hour - dev diary #16 - trade & stockpile systems
Another Question and Answers session with the Darkest Hour team.
darkest hour - dev diary #15 - questions & answers session part 2
Darkest Hour is very moddable. Part four of this dev diary shows you in what ways.
darkest hour - dev diary #14 - modding with darkest hour part 4
Darkest Hour is very moddable. Part three of this dev diary shows you in what ways.
darkest hour - dev diary #13 - modding with darkest hour part 3
Darkest Hour is very moddable. Part two of this dev diary shows you in what ways.
darkest hour - dev diary #12 - modding with darkest hour part 2
Darkest Hour is very moddable. This dev diary shows you in what ways.
darkest hour - dev diary #11 - modding with darkest hour part 1
The dev diary deals with some of the improvements Darkest Hour has made to the interface.
darkest hour - dev diary #10 - improved interface part 2
The Darkest Hour team answers some questions asked by the fans on the Paradox Interactive forums.
darkest hour - dev diary #9 - questions & answers session
This dev diary deals with Darkest HourĀ“s improved interface.
darkest hour - dev diary #8 - improved interface part 1
This dev diary talks about missions, the interface and leader traits.
darkest hour - dev diary #7 - missions, interface and leader traits
Darkest Hour has a new decision system that makes events in game happen far more dynamic. This dev diary is all about that.
darkest hour - dev diary #6 - it's your decision
This dev diary is all about DH's new claim system.
darkest hour - dev diary #5 - claims
A dev diary on Darkest Hour's mod support (mod launcher, etc.)
darkest hour - dev diary #4 - implementing modifications
This developer diary deals with Darkest Hour's improved spying system.
darkest hour - dev diary #3 - spying system
This dev diary is all about Darkest Hour's new map.
darkest hour - dev diary #2 - maps
What is Darkest Hour and who are its the developers?
darkest hour - dev diary #1 - introduction to darkest hour
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