Testbed Game engine "Crypt" Explo V_1.3:
Composition of two areas:
- Front Flame Zone.
. Small (Explosion Range + projection + angle)
- Zone Shockwave.
. Large (Breath + angle)
. Creating two or more bodies for debris.
. Shake Screen.
. Frame Step.
. Debris (active on breath Front Flame)
. Box not affected by FF (active on shock wave breath)
option to come: