Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.
Mojo's goal is to bridge the gap between concept and in-game, with artistically designed environments, that are true to conceptualization. We leave you wondering, "What's out there?"
Vote Cradle for Indie DB's 2013 Indie of the Year, upcoming RPG!
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MAJOR NERD GAZIM WHEN WATCHING THIS!!!
I've watched it a thousand times today. Literally. And trust me, Mojo has tons more to come. This is only the beginning.
~ Moontan
The specularity on the rocks looks better already. Maybe I couldn't see it in the other picture, because it was a still. This looks great, maybe the water could have a cubemap, though. Nagging, naggin' - for the price of perfection is high ;)
And the deer has overdosed on iron or why are its horns sparkling? The movement is very nice, almost identical to the real thing! And from what I've heard the animation mixer in Cryengine2 is pretty complex. So - well done guys! (once again ^^)
Thanks for your input as always SinKing. We are using CryEngine3 to develop Cradle though, we're going NextGen!
~ Moontan
Were picking up major pace now, Antlers sparkle due to the deers magical life force.