Conscript is a Quake mod using the FTE Quake World engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript
This is a little bit of a show to hold you over untill the update tonight. CoCoNO modeled and animated the sniper rifle
could be a tad more faster just a tad bit
It MIGHT be a tiny bit faster ingame, but it should be a little slow since it insta-kills all combine soldiers, headcrabs, and medium sized enemies. Deals alot of damage.
The fingers are weird in the front because those were are old hands, new hands dont look weird in animation
looks pretty high poly, try putting that model with animation in game and run it on psp :/
excuse me!! high poly?? u didnt know what i has to done to make tis model a decent poly 4 psp
950 poly is high poly? my weapons are 900-950 poly WITH arms. It also uses md3 support in my engine so it can have bone animations like that. still with high fps
yes, 950 is REALLY high poly for psp, try playing game with that model on psp
solitude on the psp has 950 on the psp. The psp can handle like 2000 poly, but then it crashes after playing for a while. 950 gets like 45 fps and more on my engine. on the psp
you have psp slim or phat? and 45 is either way pretty low
dude, do you know much about games? 45 is great, and it skips around from 45-80-100, it just is how the game is. I have a phat. 30 fps is good, no lag
actually at 30 it becomes laggy... yes 950 is ok if you see one model, but you will be seeing weapon, hands, and enemies models and other stuff... so you will get around 15-20 fpss maybe when youre lucky
man, still you don't know about fps. my game can go to 100 fps- to 30, then stay around there, but 30 is great. It is not laggy at all. Did you ever play kurok? all of there models were like 950-1000 poly, and they worked great ingame with no lag. Even with alot of enemies
yes i do know about fps... and i dont think they had 1000 poly models
they did man, open up a few v_models in qme, or whatever, they where 1k-2k poly. 30 fps is good, and no lag.
so you tell me you can put in a 1k poly weapon, 1k poly hands, and 2x 1k poly enemies and you will run it with 30 fps on psp fat?
Cocono, it looks really nice, so he thought it would not work on psp, read my comment above
verts also matter on the psp engine you know... Anyways even mdl can have bone anims
We know that. our engine supports hl1 mdl and md3, but quake model doesnt, it gets all jello like. we will use md3 in our engine.
Is this going to pink ?!
lol, no.