Delivering a visceral WWII gaming experience, Company of Heroes redefines real time strategy gaming by bringing the sacrifice of heroic soldiers, war-ravaged environments, and dynamic battlefields to life. Beginning with the D-Day Invasion of Normandy, players lead squads of Allied soldiers into battle against the German war machine through some of the most pivotal battles of WWII. Through a rich single player campaign, players experience the cinematic intensity and bravery of ordinary soldiers thrust into extraordinary events.
This mod is the next version of War On AI mod 1.42.
War On AI - Tactical Edition
This mod is the next version of War On AI mod (1.42). But It has slightly new name because I added some many new things into this mod what changed it significantly. WOAI is intended for Skirmish players. The main aim was to make AI players act inteligently in as many situation as possible. So I collected AI developments from community and made a lot myself too. Realism also important, I adjusted many attributes of units and weapons. Bases are prebuilt on maps. You should only focus on battle which could start at dawn and end at night. Yes, this mode features full daytime simulaton! One hour gameplay equals a complete day-night cycle.
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Combat and AI improvements:
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Attack
- AI attack enemy Forward HQ!
- AI use Calliope/Stuka rockets more often
- AI use air strafe to attack infantry and light vehicle instead of building
Defend
- AI use off-map artillery/airstrike to protect Strategy points
- AI use nearby units to guard Strategy points
- AI use nearby units to guard Base
Repair and Retreat
- AI enginers repair more often
- AI vehicles fallback to own territory and use Field Repairs ability
- AI vehicles retreat to HQ if damage level reach 50%
- Vehicles retreat to HQ if engine damaged
- Vehicles retreat to HQ if main gun destroyed
- Halftracks retreat to HQ if gunner killed
- Jeep and motorcycle retreat to HQ if pinned
- Motorpools have repairstation ability
Cover
- Infantry can use armored vehicles as heavy cover
- Infantry controlled by human have no retailation plan, stay in cover until the next command
- Cover priority of smoke increased, AI use Smokegrenade more cleverly
Special
- AI use Truck to transport troops
- AI reinforce fast and send back to fight camping units at HQ
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Gameplay and Tactical changes:
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- Unit popcap depends on number of players and size of map, maximized to 70
- Vehicle popcap maximized to 5 (heavytank=3, tank=2, other vehicle=1)
- Infantry units have limited number to build
- Infantry squad loadout increased (5-7-9 persons depend on squad types)
- Capture time increased to 60 seconds
- Revert time increased to 90 seconds
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Veterancy changes:
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Veterancy rank for both sides can be earned by gaining experience points on battlefield.
soldier veterancy rank 1: increases weapon accuracy
soldier veterancy rank 2: increases weapon accuracy, decreases received suppression
soldier veterancy rank 3: decreases received suppression, decreases received accuracy
light armored vehicle veterancy rank 1: increases weapon accuracy, enables to capture points
light armored vehicle veterancy rank 2: increases weapon accuracy, increases maximum speed
light armored vehicle veterancy rank 3: decreases received damage
heavy armored vehicle veterancy rank 1: increases weapon accuracy
heavy armored vehicle veterancy rank 2: increases weapon accuracy, increases maximum speed
heavy armored vehicle veterancy rank 3: decreases received damage
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Special abilities:
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- Field Repairs:
Action: crew repair vehicle.
Requirements: must be on supply territory
Modifiers: weapon and movement disabled
- Building repairs
Action: auto-repairs building
Requirements: none
Modifiers: manpower income decreased
- Medikit:
Action: heal your squad
Requirements: must be in cover
Modifiers: movement decreased
- Run:
Action: infantry speed is increased
Requirements: none
Modifiers: weapon range decreased, supression decreased
- Fire Flares:
Action: fire flares to designated target
Requirements: night
Modifiers: reveals area
- Throw Smokegrenade
Action: throw grandes to designated target
Requirements: day
Modifiers: increases cover rate
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Upgrade changes:
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- All turret upgrades require veterancy rank 1
- All armorskirt upgrades require veterancy rank 2
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Visual improvements:
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- Unit occlusion removed
- Destroyed vehicle kills nearby soldiers
- Burning wreck effects added
- Projectile smoke removed from none missile weapons
- Tracerbeam removed from rifles and smgs
- New tracerbeam effects added to mgs
- New bullethit effects on ground added
- Full daytime simulation added, 1 hour gameplay equals a complete day-night cycle
changes at different time of a day
~ airstrafe disabled from dusk till dawn
~ smokegrenade/mortar disabled from dusk till dawn
~ flare available at night
~ sight radius, weapon accuracy, weapon range and vehicle speed decreased at night
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UI changes:
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- Retreat button added to vehicle class
retreat vehicles to HQ
- Autoretreat button added to infantry class
if turning on, squad will retreat automatically when only 3 men have
- Enemy healthbar disabled
- Forward HQ has symbol on tactical map
- Alert sign shown on tactical/minimap if your Base or Forward HQ is under attack
Installation:
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First make a backup of RelicCOH.English.ucs file (find it EngineLocalEnglish folder) then copy all files into your COH directory.
Create a new shortcut to run this mod like
"C:Program FilesTHQCompany of HeroesRelicCOH.exe" -nomovies -modname War_On_AI -dev
Attention!
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So far 12 maps playable, must be started at fixed location! More maps to come soon.
Maplist: 4p_lorraine, 4p_lyon, 4p_mcgechaens war, 4p_point_du_hoc, 4p_rails and metal, 4p_st hilaire, 4p_vire river valley, 6p_hedgerow_siege, 6p_hill 331, 6p_montherme, 6p_seine_river_docks, 8p_montargis region
See video preview about burning wreck, accelerated day-night cycle, flare effects in night and vehicle explosion here:
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Files.filefront.com
Files.filefront.com
Files.filefront.com
Files.filefront.com
Halftrack's Skinpack to this mod can be downloaded here:
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Hosted.filefront.com
Credits to:
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BuckyBoy for SCAR things
cf_nz for Infantry auto retreat
Corsix for his modding tools
Cpt. Combat for AI develompents
Halftrack for his skinpack
Lord Beowulf from the KMOD for icons
Mannerhiem for SCAR things
Wanstaff for AI develompents