Fixes for terrain and sprites, and a general fix to avoid custom mission crashes.
General:
- Added full-sized TUTORIAL.INI, fixing the crash that occurs when Text Triggers for lines 65 to 109 are used in a custom mission.
Classic:
- Einstein's colors now match the RA95 and Remaster versions, instead of just looking like Dr. Mobius.
- Both Ant Larvae and the Queen Ant now use normal transparency and shadows.
Remastered:
- GOLD01.SNO: Lowest stage of the Snow-theater ore showed the largest growth stage.
- BR3C.TEM / BR3C.SNO: Damaged bridge ends had a hard tile edge cutoff.
- BR3E.TEM / BR3E.SNO: Damaged bridge ends had a hard tile edge cutoff.
- S15.TEM: Didn't look like the cliff end it's supposed to be.
- FLOR0001.INT: Alternate versions of the dark interior floor tiles had their bottom part corrupted.
- GFLR0004.INT: Light floor tiles with north and west shadow had a white fade at the top.
- LWAL0012.INT: Red wall tile had a shadow against the wall at the right side that was not supposed to be there.
- LWAL0025.INT: Inwards red tile corner had a fade to black at the right-side edge of the tile that was not supposed to be there.
Available on the Steam workshop too.
Note that the alternate versions of the Interior tiles are not available in the standard map editor. To create maps using these tiles, I created an upgraded version of the map editor.
Nice work!