Advanced Air Units 5.0 - BETA
This mod adds NEW Fighter and Bomber aircrfaft that range from WWI, WWII, Computer, Modern, Information age, and Advanced aircraft as well.
THIS IS THE MODDED DLL VERSION. FOR THE UN-MODDED DLL VERSION, CHECK OUT THE MANUAL INSTALL LINKS BELOW, I WILL UPLOAD IT TO MODDB/CIVFANATICS (But it won't be as good)
Mod is now in BETA status Version 5.0 - Please report any bugs.
REQUIRES BRAVE NEW WORLD - BIG THANKS TO WHOWARD69 for all his hard work, and inclusions in this mod
***Improved Air Recon is incorporated in this mod, use air sweep as a recon tool, tiles will reveal***
=-= SEE STEAM WORKSHOP CHANGELOG FOR DETAILS ON CONSTANT PATCHES[NEWLINE] **Now VERSION 5** =-=
I have too many aircraft to fit on this Steam Workshop Front Page - ***To see a FULL AIRCRAFT LIST, Navigate to the Dissussion Tab, and to the Aircraft List Thread***
It will list ALL 85 Aircraft, 1 Airship, and 6 Helicopters
For a Grand Total of =-= 92 NEW AIR UNITS =-=
Manual Download go to either
Forums.civfanatics.com or
Moddb.com
**NOTES**
This mod also includes the Modern Carrier Mod integrated-------Now incorporated in game, build airbases with workers as a tile improvement, build the hangar as a city improvement, station your airplanes in friendly city states. **For those with American Domination, Migrant Workers will NOT build air bases, place them with IGE **
*******THIS MOD USES WHOWARD69'S LATEST VARIOUS MOD COMPONENT DLL FILE - You can only run 1 DLL file at a time with Mods, this may cause your game to crash. If you disable the dll file on other mods they should work with this one (if the DLL is Whoward's which most are)*******
Changes with Version 5.0 include: DLL Mod incorporated, Helicopters and Airships can now fly over coasts, but will embark in deep ocean tiles.
***Compatability***
Does not play well with the following mods:
RED Modpack - Skin & Size conflicts, Ethnic Units - Skin conflicts - Anything with a modified DLL will cause crashes unless you manually remove the requirement for modded DLL from that MOD (look in the MODINFO file, and delete the DLL line)