‘Cheftastic!: Buffet Blast’ is the perfect mixture of familiar retro top-down shooters, coupled with the vibrant clarity of modern stylised graphics. As the player, you will take control of the chef as he tackles mutant food ingredients brought to life by other-worldly beings and bring back balance to the realm of Verdura. It’s up to you to tackle the obstacles and puzzles in your path as you journey across four fresh and challenging regions and topple each of the unique bosses that now control the lands.

Post feature RSS Cheftastic!: Buffet Blast - Character Design

An overview of how we went from idea to finished enemy characters!

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It all starts not with a bang, but with a.... horrible scribble!

sketch 1


One of the very fundamentals of game development is the teamwork! When everyone is brainstorming the premise of the game, gameplay, and characters it is great to throw in some quick sketches and throw the ideas about to develop unique and diverse creations: for ‘Cheftastic!: Buffet Blast’, the idea was bringing food to life and personifying their appearance. We tried to do this in as effective a way as possible that maintained the recognisable features of the food ingredients whilst also creating enemies that each had their own character.

TOMATO

The tomato represents one of the simpler enemies in ‘Cheftastic!’ and one of the first characters you will encounter. Finding that balance of threat and cuteness in our cartoon style was key and the design of this character was the initial proving grounds for this.

TomatoProgress


Facial expressions are the most important part of personifying an inanimate object, so I have tried a couple of different variations of them for the tomato. Eventually the first variant was chosen, as it most accurately represented the overall simplistic look of the character. The tomato now is looking menacing, but still is cute enough to match the game art style.

TomatoEye


onion

The onion utilises a poisonous gas cloud attack against the player as an homage to the tear-inducing weapon of the real veggie. We wanted to portray this through its character to ease player direction and enemy character development with the addition of a gas mask. The mask itself makes the onion resistant to your poison attacks as well as making them a fearful sight to the inhabitants of Vedura.

OnionProgress


In the process of designing I tested different leaves placements to decide what represents the onion’s character the best:

OnionHairProgress


carrot

The work now went much quicker after getting used to the enemies’ art style and workflow, so making the carrot body was a quick job. But once again getting a correct leaves placement was a little bit more of a challenge. In comparison to onion, carrot has way more leaves so I had to think how to implement them so that they would still look cartoony but not as chunky as the one’s onion had.

CarrotProgress


What vegetable are you most looking forward to fight in our game? What other vegetables/food enemies would you like to see featured?

There are a couple more characters… yet to be revealed, which I hope you will like the looks of! Thank you very much for reading my article.

If you have any questions or feedback, please don’t hesitate to use the comment section. I am looking forward to hearing from you!

- Martyna

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Cheftastic!: Buffet Blast
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