Chaostower is a physics-based action puzzler.
Build a tower from a whole bunch of different parts and prove it against several natural forces like earthquakes, wind and meteors.
Defend your tower against artificial enemies, like robots, tanks, bomb-birds and many more.
Improve your turret defense by a set of automatic cannons with different abilities (machine gun turrets, cannons or gravity guns)
or directly control a configurable robot drone.
Featuring more than 30 levels in 5 different scenarios and different level objectives.
ChaosTower is available on Steam, check it out:
Hi,
I just collected some really great and funny reviews of ChaosTower on YouTube:
Check them out:
English:
French:
Russian:
German:
Have fun,
Michael
The past days were very exciting, a lot of last minute fixes and preparations for the game. But finally ChaosTower is released on steam
ChaosTower soon available on Steam. Steam page is now available.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
CashCowGames,
Hello!
My name is Ronny, Youtuber for the gaming channel NPCKiller. I'm reaching out to you today in regards to your upcoming release, ChaosTower. I am scheduling a first look for the day after release of your game. I would like to request a press copy of ChaousTower if available to review on my channel.
Thank you for your time,
Signed
Ronny
The tutorial doesn't teach anything about enemies or defenses. In addition, it doesn't address existing map elements. For example, on the 3rd map i believe (?), it introduces 2 stands of some sort. You can't use glue to stick beams to them, and these "stands" move around (you can't keep them still). Is that supposed to be that way?
Also, it seems as if some of the maps allow 1 and only 1 way to win. I like physics games like this, but requiring the player to find the one and only solution (vs being creative) is a turn off.
Is this in beta? I'm hoping so. I'd like to see continued work on the game.
Hi,
thanks for the great feedback!
You are right, it doesn't teach anything about the enemies or defense, I am not yet sure, if I want to add this to the tutorial or descripe it in the game.
The stands are static objects of the level, which should not be editable by the player at all. The idea behind this is to give some kind of predefined setting, where the player needs to build including these elements.
You are right, there are currently only some ways to win, I think about giving the player more possibilties and then there will be a score (already added that feature).
Its still a beta yes, and there is already a lot of new stuff in the current version, so I will do an update for the Demo soon.
Thx for your opinion!
The physics in the game are very good, keep up the great job!
Thx, I am currently working on more content and more challenging levels.
Ok the uploaded sound video doesn't seem to work correctly (also i tried it multiple times) and upload from youtube doesn't work either.
So here is the direct link:
Looks nice ^-^
Are there any playable demo levels?
I am planning to release a small demo at the start of the next year. So, no there is currently no demo.
It looks tought to win in this game, but still physics are neat!
Note: these are no real levels only concept levels showing the ingame features. The level design and the tutorial will give you a good introduction to the different elements and enemies and make it possible to solve the "puzzles".