Star Fox meets downhill Super-G Skiing! Champion's Flight, you are the pilot that must get from point A to point B in the quickest amount of time while avoiding a plethora of objects along the way! Can you rise up to the challenge?
This is a continuation of the build for my game "Champion's Flight".
This is the new demo for the new ships, UI, and art direction for the game. All the ships were designed/created by me and there are now 3 different types of ships...
Blue Ship - ANICII's Blue Thunder Mk IV (Strength: Balanced)
Red Ship - Shuriken's Comet Mk III (Strength: Agility)
Green Ship - Koopen's Meteorite Mk II (Strength: Armor)
Currently, the ship's strengths/weaknesses have not been calculated in the ship's controls. This is only a demo to show off the ships, UI, and art direction.
In future installments:
- Implement "soft" AI
- Revamped game-play mechanics (Easy/Med/Hard level ships, more maps, ship mechanics, etc.)
- Mid-Level (for the start/in-between Runs)
Artwork:
Paul Landon (2015)
Current ships are based on Unity's Space Shooter Tutorials (found here: Unity3d.com...)
Music:
"Go Cart - Drop Mix" Kevin MacLeod (incomptech.com)
Licensed under Creative Commons: By Attribution 3.0
Creativecommons.org...
Programming and Design:
Paul Landon
Game Engine:
Unity 3D