Reclaimed is a multiplayer sandbox capture the flag game, using a wooden log instead of a flag. The goal is to get the log from the center to either capture point on opposite sides.

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Overnight addition of Slick2D, makes development a lot easier and smoother, allows me to work more on game content. :3 New Lighting, Particle System, Custom fonts and new Pathfinding.

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LWJGL has served me well on its own, but it recently occurred to me that a large amount of the code which I have written has already been done (and better!) . More on this can be found on this StackOverflow (for those interested.
So I added the library in last night and made a large amount of changes to the games code to fit it. All the features should be there (I only had to change the renderer). However with Slick2D I have been able to add two features which I have been desperate to add (but either kept failing at it or didn't get around to it).

These two features are:

Custom Fonts - Instead of using Java's default font I have been able to change the font to the font which we use for most of Darkness Exhumed.

Smooth point based lighting - Not dynamic(I don't think it will look good), but point based lighting which is very nice nonetheless. Imagine a Zombie approaching you out of the darkness, light your base up or they'll get you.

Below is a screenshot of the new lighting system and on the side you can also see the new fonts.

Slick2D also allows for easy pathfinding and also has a much nicer built in particle system (probably a ton more awesome features that I've overlooked but pffft).

I have heard a few iffy things about the community and 64-bit computers but it all appears fixable (unless someone tells me otherwise).

Slick2D was created by the wonderful Kevin Glass.

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