Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.
The 1.4 incremental patch for Call of Duty: World at War.
Changes in 1.4
° 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
° Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
° Improved spawning logic.
° Auto balancing improvements. Players are no longer auto balanced while completing objectives.
° Mods: IWD’s can be placed in the usermaps folder.
° Mods: Hold Breath / Sprint functions as intended.
° Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
° Fixed lag caused by shooting at tanks.
° All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
° Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
° Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
° Martyrdom no longer causes direct impact deaths in Hardcore modes.
° “Bayonet jumping” has been disabled.