Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate.Other than fighting, you have the ability to interact freely with characters and the gaming environment. To increase the sense of immersion, there is no interface or 'HUD' on screen at any time during normal gameplay. Set during the 1920s, Call of Cthulhu is based on the Cthulhu Mythos of HP Lovecraft, an American writer of fantasy and horror. A diverse range of cutting edge special effects is utilized to ensure both unprecedented levels of realism and an exact portrayal of your mental degredation.
One of the most underrated games EVER!
How do you turn what would be a great game to complete boring sh*t? Don't search, CoC: DCotE gives you the answer.
Great gameplay ideas in this game, many being quite original, yeaaahh. A mix of FPS, adventure, infiltration, survival, and all of this in a lovecraftian universe, yeaaaahh yeaaahhhh. Your vision and your motion will be affected by fear and madness, by acrophobia, by located wounds (broken leg? you'll move slowly, won't jump and will need a splint to fix it) and more. Yeaah yeaaah yeah.
Ok, these were the nice points. Now everything else is all you don't want to see:
- Bugs. Plenty. From small ones to bugs that break the game, you have to unofficially patch it to be able to finish it (the "no reef bug" is genius, same for the last fight unswitchable switches bug).
- Easy tricks to increase the game duration. The saving checkpoints system will get you spend most of your time redoing each 10mn game part 3, 4 or 5 times. Lots of trial and (insta-death, sometimes random) error enigmas. Also, lots of cutscenes that you can't pass, so you have to watch them 3, 4 or 5 times... The game counter at the end says 8h. This is the only duration that counts, and it's way too low.
- Repetitive atmosphere tricks. Ok, the atmosphere is overall better than in most of survival games, but these tricks get extremely boring with time.
- Stupid AI. FPS and infiltration games are good when the enemies are not stupid, and when they hit more easily from 2m than from 50m. It's not the case here.
- The way they're used, the original gameplay ideas are nothing but gadgets.
- Very slow gameplay.
- Very linear, extremely scripted.
- Infinitely respawning enemies in several places.
- Ugly for a 2006 game. Meh voices, too.
- It started on XBox and you can feel it.
In the end, quite good atmosphere, and everything else is good for trash.
Top notch, but under the radar, or rather sleeping...?
That is not dead which can eternally lie, so *************, give this game a try. If you can find it.
An overlooked gem among horror games, that is faithful to the works of H. P. Lovecraft. It has a few bugs (including one that is gamebreaking) but they can be fixed with the unofficial patch. I would wholeheartedly recommend everyone to play this game. It puts emphasis on atmosphere instead of stupid jumpscares like many modern horror games do and even manages to include FPS mechanics without breaking the atmospere.
Amazing and unique game!
Definitely one of the most underrated games EVER! One of my top 10 favorite games ever. Extremely unique and immersive.
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