- Fixed drawing culling (visibility boxes)
- Projectile shadows
- Softcoding using TinyXML
- Auto-tiling (for speedy level design)!
- Multiple weapon, reloading, ammunition
And a whole lot of other under-the-hood stuff that would be impossible to explain without boring you all to tears :-/ Here's a video explanation of some of the more important additions:
I amplified the microphone and have been experimenting with video editing so it should be a much better cut than last time. Let me know what you think, both of the video and the alpha!