Several new twists on an arcade puzzle classic, with level and color scheme editor, continuing a project put on hold for two decades. Originally started on my Amiga 1200 in the mid 90s.
My commitment was to change no graphics. Some people liked that story (and I really appreciate the kind words from those who did!), but no parties unrelated to me actually claimed to like the graphics, so I've been reworking things some. And I think I'm better at coding than art, so I've gone to my usual interest in procedural generation. After tinkering with some options, here is a look at how I might go with the bricks.