We are glad to announce, after one month of hard work ( and some days spent at sea too! ) the new patch 1.3 that introduces, as probably many of you that downloaded it already noticed, totally rearranged hit detection and , most important, powered constraint ragdolls.
For those who like technical details, the old controller we used for ragdolls until this patch was a rigidbodycontroller, this means that it tried to drive the rigid bodies of the ragdoll to the desired pose by setting their linear and angular velocities. The new controller we use now is a powered constrint controller. The powered constraint controller tries to drive the rigid bodies to the desired pose by using the motors of the powered constraints that attach those rigid bodies. This gives more realistic results in many situations. Especially in get hit.
I hope you enjoy the brawl!