Black Ice is a high-end, feature rich modification for the popular FPS Creator game engine by The Game Creators. The mod has been in development since 2015 and available to use for free on both commercial and non-commercial projects. We have combined the ease of use FPSC provides with significant features and improvements including 60fps gameplay, high definition graphics, a new lighting system, intelligent bot AI, dual wielding weapons and much more. We have ensured compatibility with Windows10 / 64bit operating systems.

Post news Report RSS Black Ice Mod Beta v10 Released

- New high performance build - Added anisotropic filtering - Added physically based shading - Added extra water shaders - Added blur effect on pause game - Added inventory system and demo - Added explosion effect and demo - Added water and air demo - Added armour entity and demo - Added melee demo and bat weapon - Added dual wielding demo - Added gib demo with blood effect - Added tonemapping shader and demo - Added skyscroll demo and clouds - Added FPI EditPad scripting tool - Improved lighting

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- More performance improvements from S4real and better FPSC timer system
- We've added anisotropic filtering but anyone using a modern video card will already support this feature
- Thanks to Uzi Idiot for allowing us to include his physical based shaders and tonemapping.
- Several water shader variations are now included. You can find these in effectbank\common folder
- Built games now use a blur effect when pausing the game, similar to Half Life 2
- Thanks to Tax78 for his inventory system. We've included 2 demo levels which need to be built together (only works for built games)
- Thanks to Tax78 for his water / air system. We've included a demo level to show how this is setup
- We've added more demos for melee combat, dual wielding, gibs, blood and sky scroll with clouds
- Thanks to Flatlander for his excellent script editor which can now be found in the tools folder
- General improvements to lightmapping quality, editor graphics and dynamic entity shader (moving light support)

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