BLACK DAY is a singleplayer shooter game based on infiltration. BLACK DAY allow you to personalize the game experience by setting different variable such as equipment, number and types of enemies… therefore you can design a funny and easy game or set up a hardcore infiltration mission where even farting may result in your death… Release on Steam: 29th september 2017

Post news Report RSS ALPHA 0.25 Release - Drivable vehicles, undercover system, new weapons...

Alpha 0.25 is release! This big update contains many adding, overhauls, tweaks and fix. Drivable vehicles, undercover system, 6 new weapons, new attachments and more...

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Alpha 0.25 is release! This big update contains many adding, overhauls, tweaks and fix.
Drivable vehicles, undercover system, 6 new weapons, new attachments and more...

Armored vehicles and choppers are stationned in the area, steal it to
increase your offensive capacity. If you manage to steal a vehicle undercover, you can use it to remain undetected. Enemy simply ignore car driver.



Carbine - CX4 Storm / Sniper rifle - Sako 85 Hunter / Assault rifle - Mk18 / Shotgun - M1014 / Pistol - P350 / Machingun M240B



[CHANGELOG]
- Add: Drivable vehicles (early physics version)
- Add: Undercover system with vehicles
- Add: Carbine - CX4 Storm
- Add: Sniper rifle - Sako 85 Hunter
- Add: Assault rifle - Mk18
- Add: Shotgun - M1014
- Add: Pistol - P350
- Add: Machinegun - M240B
- Add: Scope attachment
- Add: Container Yard area on Country Town
- Add: Attachments available for all weapons
- Add: Change zoom with sniper rifles (use mouse wheel up and down)
- Add: Add fullscreen / windowed option
- Add: Unlock all weapons and maps option (only for early access)
- Add: New loading texts
- Add: Hostage need to be extract before complete task

- Overhaul: Footstep sounds
- Overhaul: Aiming animations with rifle
- Overhaul: XP required for each weapon
- Change: Magnifier scope render (more convenient)

- Tweak: Soldier HUD design
- Tweak: Tasks HUD design
- Tweak: Sandbox HUD design
- Tweak: New selection weapons mode (Sandbox menu)
- Tweak: 3d Spot HUD design
- Tweak: Inventory HUD design
- Tweak: Idle stand animation
- Tweak: Beretta shoot sounds
- Tweak: Country Town design
- Tweak: Background Conira Castle
- Tweak: Post-process render (map: Country town - daylight)
- Tweak: Laser / flashlight have more varied assets
- Tweak: Videos surveillance and lasers optimisation
- Tweak: Holster weapons for enemy
- Tweak: Cinematic menu
- Tweak: Interaction text have key used
- Tweak: 2d screen weapons
- Tweak: 2d screen gear
- Tweak: Hostages keep behind at player, not front
- Tweak: Better batterie life of drone
- Tweak: AI pathfinding in the castle (map: Conira Castle)
- Tweak: AI use rocket launcher carefully
- Tweak: AI use burst shooting if use a machinegun or gatling

- Fix: Camera clipping
- Fix: Head disppear a short moment after aiming out with a scope
- Fix: Aiming 1st person (camera transition)
- Fix: Left hand character have wrong position on M4A1
- Fix: Bullets hit can damage the shooter
- Fix: Fire animations character
- Fix: RPG-7 position on character
- Fix: Sandbox doesn't work correctly if you don't change mission after Alpha 0.15 update
- Fix: Switch weapon re-init selecting fire for all weapons
- Fix: Collisions in the castle (map: Conira Castle)
- Fix: Collisions on stairs
- Fix: Collisions on windows
- Fix: Vault/Climb animations cross objects
- Fix: Little delay for out aiming
- Fix: VFX explosions missed
- Fix: Robots doesn't receive radial damages correctly
- Fix: Tasks spawn with wrong location.
- Fix: Backward footstep sounds missing
- Fix: Laser color doesn't red color
- Fix: Some texts
- Fix: SKS weapon have strange reload animation
- Fix: Character doesn't align surface when aiming (prone position)
- Fix: Wrong select insertion location (Country town)
- Fix: Flashlight textures
- Fix: AI soldier doesn't find boxs for take magazines
- Fix: AI pathfinding robot block in house (Country town)
- Fix: "Mission Succeed" animation
- Remove: Blood damage effect (could provoke screen problem)

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