Hello everyone,
we have completed the first version of our new procedural engine for the game, with many new features and gameplay improvements.
The new procedural engine based on voxels also allowed numerous improvements to the gameplay, as well as of course the ground deformation in real time!
Full features
- procedural voxel terrains
- terrain modeling, voxel creation and destruction
- procedural vegetation
- procedural trees
- procedural fluids (water and toxic fluids)
- enclosures for generators to improve gameplay
- optimized gameplay with selective deactivations
- resources extraction (Vigor points from vegetation!)
Fully customizable gameplay and environment
The control panel of the game can manage every aspect of gameplay and procedural generation of levels:
Some images