Behind the Horizon plays in a huge living world. All plants and animals and even the soil is alive. Everything grows, develops and dies again. - In this world you´ll experience a mystic story (playtime 50-200h) - Live with the NPCs togetehr in a Community and learn many skills. - Explore vast caves and dungeons with various monsters, traps and labyrinths. - Fight with 5 kinds of weapons and find treasures and equipment. - Magic, Crafting and Housing are also part of the game. - All NPCs can be talked to, have their own history and their own daily live which changes with the season of the year. - You can build your own farm and plant many different plants and trees, harvest vegetables and fruits and sell them.

Post news Report RSS Changelog 1.15b

I rewrote all ground cover textures and replaced some code in my graphic engine.

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Hello Community,

I have completely re-created the textures of the ground coverings and also completely re-written the program part according to the new requirements. The single textures are now sorted, so that there are no more unsightly cuts and the flowers are placed as 2nd pass. I could even achieve a performance gain, which is of course only noticeable on netbooks with extremely low performance.


Changelog V1.15b:

graphics:
All ground cover textures have been redesigned and the graphics engine has been rewritten to make the landscape look more harmonious.

Stone textures have been improved


Game:
it is now possible to offer hay and feed the animals that normally eat grass in winter when the snow cover is closed. Previously, you had to either feed them their favourite food (needed for taming) or shovel the snow away. Feeding with hay satisfies the animal for a day and is important for all farm animals that produce something.

On the minimap above the houses it is now shown who lives there. This hopefully helps with orientation in Woodhome (NPCs almost always return home in the evening. Some eat in the restaurant first.)

B1

B3

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