Battleships Forever is a freeware tactical Real Time Strategy game that put's you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no abitrary "to hit chance" values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!
Hi all! I'm back with another first-time-mod for ModDB (although this game once had quite the modding community on its official forums - now it's a bit quieter, but the occasional post still gets made) - a mod for the freeware ship-building-and-combat game, Battleships Forever! Given the game last saw official support something like eight or nine years ago and much of the community has dropped off since, I decided this little revival would be aptly titled Battleships Evermore - as the game approaches its second decade of existence.
I played this game a lot as a kid, introduced to it by my dad, and always had ambitions of creating something serious. I wasn't proficient enough to understand even the simple mechanics behind encounters and proper ship design, but many years later I took another crack at it with a serious concept and scope in mind. Without further ado - let's get into it!
Battleships Forever is freeware and can be downloaded here.
First things first - Battleships Forever is built on players doing some, well, building. The ship maker is just the start - as although the base game has plenty of pieces to work with for making your own ships, I wanted the ships unique to the mod to have their own visual style. Therefore, I hand-drew another twenty ship sections of various shapes and sizes, with ten "chunks" intended for constructing general hull shapes and ten "wings" for outcroppings. All the ships in the mod (which we'll discuss next) are built out of only the new and custom segments, with weapons and effects from the base game.
The new alien race introduced in Battleships Evermore are the Aphaxi, a nomadic race of aliens who get caught in the middle of the Terran-Nanz conflict. The Aphaxi navy is made up of ten ships ranging from smaller patrol craft to the two-of-a-kind mega star dreadnoughts.
The Visage is a simple frigate, the oldest frigate-class in the fleet, but its cheap maintenance
makes it readily available throughout the Aphaxi fleet as a support vessel.
When serious enemies pose a threat to the Vindicator Star-Farer ships,
the Adjudicator is the strongest line of defence used in regular combat.
Only two Vindicator-class Star-Farers exist - the Mallima, and Quorochi. Both are giant city-sized
ships intended more as mobile homeworlds than anything, with thousands of colonists.
In Battleships Evermore, you'll meet the Aphaxi - a nomadic race of aliens. Initially leading into conflict with the losing Terran forces, the Aphaxi will eventually become an ally against the Nanz, but only after many twists and turns in this short but engaging adventure.
Special thanks to Bunnytob for the default ships used in encounters!
In a losing war with the Nanz, Terran forces shoot first and ask
questions against another alien species encroaching on human territory.
A shaky ceasefire is agreed, but as peace details begin getting hashed out, Nagaya's pirates see an opportunity for plunder and attack, meaning humans and Aphaxi must team up to repel the attackers!
Whilst Battleships Forever is hardly a lore-heavy game, it does have its own simple narrative to frame events. There's no obligation from mod creators to remain within this narrative, but in designing Battleships Evermore, I kept the themes and conflict consistent with those from the base game as a sort of "addon campaign". Lore for each of the six encounters, as well as entries on every one of the ten ship types, will give a little extra background to the events taking place. It's suggested you read each encounter lore entry before playing that encounter!
This has been another little modding adventure, and I especially enjoyed creating the custom sprite pieces the ships are constructed from! I'm not against revisiting the Aphaxi with yet more ship pieces and more ships as they evolve to face off against the Nanz - but just like with all of my mods, a sequel is a story that may or may not ever be told. For now, enjoy this walk down memory lane, and feel free to use my ships and ship parts in your own encounters and creations!
The 1.0 release of Battleships Evermore featuring new ship parts and a new species, the Aphaxi!
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I cant seem to get the game to start, I just get this on startup;
"ERROR in
action number 1
of Other Event: Game Start
for object GUI_MainTitle:
Error defining an external function."
Tried a different link that's supposed to be for windows 10, and got the same thing. Tried them both together and same result. Any help would be appreciated