Improved resources for worldlife123's infomap generator tool. This includes vanilla looking combat area and flags. This tool is to generate vBF2 style info images for your customized levels. Updated for Python 3
Improved version of vBF2 style & BF2142 style info map generator V1.1.2 by worldlife (worldlife123) for Python 3
Original description:
This is a simple tool to generate vBF2 style and BF2142 style info images for your customized levels. The source code is visible and you're free to use and modify it. I've also created a repository on github(Github.com), so feel free to report an issue/create a pull request if you find some bug/made some changes.
About a year ago i've released improved resources of worldlife123's infomap generator, since python below 3 doesn't support pip anymore and wordlife123 released Python 3 compability of this generator, i've decided to update my resources to python 3 version.
This addon is related to the mappers. (As a mapper, i've been looking for something like this for ages!)
ALERT: YOU MUST HAVE INSTALLED ORIGINAL INFOMAP GENERATOR FOR THIS! THIS IS UPDATED RESOURCE FOR ORIGINAL INFOMAP GENERATOR! THIS WILL ONLY WORK WITH INFOMAP GENERATOR PYTHON 3
YOU CAN DOWNLOAD PYTHON 3 VERSION OF INFOMAP GENERATOR HERE
DEPENDENCIES
INSTALL
- Install Python 3.8.0 or above first. After installing python, you have to install PIL (it's very simple)
- Cut the "infomap" folder and paste it to where original infomap generator is located. (mods\bf2\python)
USAGE
- For your desert levels run generateInfomaps-Desert.py,
- For woodland or xpack themed maps use generateInfomaps-Woodland.py
- You can use with python.exe, or use run.bat
It will list all maps in your mod. Type a map name to generate info map for it, or Type "all" to generate for all maps.
Requirement for levels:
- You can either unzip the level or extract only: Heightdata.con, Init.con, GameModes folder and HUD folder from client.zip and server.zip
The info ,Hud and Gamemodes folder must be present, as well as Init.con and Heightdata.con.
IMPROVEMENTS
- You can now use xpack styled combat area (woodland) or rather original combat area (desert) for your map.
- All flags are now vanilla looking (along with special forces flags)
- After generating it will no longer turn to .dds then .png (because when the original images are converted to png again they are deforming, therefore can't be used while publishing the map)
- Have AIX2 support as well
Tried to keep it closer to vanilla as much as i can but it still differs from it slighty but won't be noticed :)
CREDITS
- NVIDIA - for nvdxt.exe
- worldlife123 - original author of infomap creator
- fire&bf2tech;.org - for conParser.py
- Dnamro - for testing this tool
Here are some examples:
BF2 - Dalian_Plant 64 Gamemode Original:
Generated:
BF2 Special Forces - Mass_Destruction 64 Gamemode Original:
Generated:
Interesting thanks
I've realized i forgot to block out the codes that turn the generated image back to dds with png suffix. Fixed it!
I can't see any difference between the two images. What I'm supposed to look there?
nikthegreekorig A veeery late reply but this is about creating minimap icon for maps. You not spotting the difference makes me happy actually.