I have made a new Navmesh for the 64 player map for Operation Road Rage to allow play with AI bots.
Note that this is not an exact copy of the original 64 player map. There have been some changes to the static objects and flags:
Some of the flags have a bigger capture radius to make it easier for vehicles to capture them. I few
of the flags have been moved onto roofs to stop the vehicles getting stuck on them.
The overpass can now be captured from below. It was getting too crazy for the AI to capture it from
the top only. Infantry and vehicles can and do go on top of the overpass.
Vehicles will not drive on the curved ramps of the overpass. Sorry, but too many vehicles were
trying to turn on these ramps and getting stuck. It was not a navmesh issue, but just the physical
size of the ramps is too narrow.
The navmesh has been edited everywhere inside the combat area of this map, not just where the bots fight. If you do want to make a custom map with a different flag layout, it should work fine. Both the suburb areas and the rolling hills to the north east of the map work with the AI.
If you change the flag layout and start to experience random crashes try redoing your Strategic
Areas. Specifically make sure the ‘order positions’ for both infantry and vehicles are in places
where the navmesh exists and the soldiers and vehicles can reach them. Order positions that the AI
cannot reach seem to crash levels a lot.
Also included are the 3D object files (*.obj) used making the Navmesh. If you know how and wish
to edit them further they are in the folder location:
operationroadrage\server.zip\GTSData\output
I used python 2.3.4 to create the Navmesh with BF2Editor.
I used Blender 3.3 to edit the Navmesh obj files.
Wow, awesome! Thanks a lot for your nice contributions to keep BF2 alive! This one is a nice one, too!
another great work from Minor_Kemp
Thnx
The best map in DLC of BF2, Thanks a lot
Thank you! It's a great map.
Thanks guys! Enjoy.
I must also thank Dnamro, LtFred, clivewil and melonmuncher for their help with this map getting corrected static objects.
Some of the static objects like the overpass ramps had no AI mesh (col3), which meant I would have had to manually draw in the navmesh for the ramps. That saved a lot of time not having to do that!
Wow, these dinos are still active in BF2? Great to hear, greetings to them, wherever they´re hanging around in the net :D
Yes indeed. There is a very small but active group on the discord server: Refractor 2 Modding = Discord.gg
It is mainly text chat not voice chat.
Bomsf Mappack also included the 64 coop Ver of RoadRage... Good to know people still active in 2023
I was only aware of the bf2all64 mod version.
When will you gonna do navmesh fan made maps?
Probably never. I may redo a couple more Battlefield 2 maps and then there are all the special forces I have not even looked at yet.
Plus I have to take a look at Battlefield 2142 sometime as well.
Not sure. Fewer people with less time are working on this stuff now.
I am in the process of making a tutorial about navmeshing.
hopefully it's a YouTube video for newbies like me.
It is too long for a YouTube video. It is a PDF with a tonne of pictures that shows how to make a navmesh including lots of map setup and AI setup etc. Currently it has 75 pages.
I am thinking of doing a YouTube video for the part where you have to edit the navmesh.
I have somebody proof reading it now. I still have to do a Troubleshooting section. Hopefully it will be out Feb next year.
thx for the effort!!
👍 No problem.
Hola, cualquier cosa aqui un pequeño gameplay del mapa Youtube.com
👍
very nice))