Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.
Excuse me! Could you find and convert the BF1 Vehicles or Soldiers or Horses? I'm going to make World War1 mod for bf2. Could you do that? Please if you can...Thank you.
If you crash this model the whole game freeze up. Solution?
This mod run normally for me, I had test over one hour of non-stop playing...
If not texture problem, maybe you video setting is low, try set every selection to high (because since I play this game, I always set high in setting...)
If texture lost just show me which texture lost and I will fix it
p.s. Sorry for my bad english...
Thanks. Your English is OK. I have all settings to high. I have a pretty OK PC with a i7 and GTX1070. I have never seen this before. I checked the tweak file. I compared it with another plane. Everything looks fine. The problem is that if I crash the plane or even bail out of it and as soon as the plane hits the ground the game start to freeze and everything goes in very slow motion. Like a slow slideshow. Only solution is to restart the game. To bad since the model is beautiful designed.
The jp_fg2.bundledmesh file is not "normal". There is no reference to the textures of the jet.
Shader: BundledMesh.fx
Technique: ColormapGloss
Type: 0
Texture: map.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: EnvMap
Type: 0
Texture: map1.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: ColormapGloss
Type: 0
Texture: map1.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: ColormapGloss
Type: 0
Texture: map1.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: Cockpit
Type: 0
Texture: map1.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: Cockpit
Type: 0
Texture: map1.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: AlphaEnvMap
Type: 1
Texture: map1.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: Alpha
Type: 1
Texture: map1.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
geom1
lod0
Shader: BundledMesh.fx
Technique: ColormapGloss
Type: 0
Texture: map1.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: ColormapGloss
Type: 0
Texture: map.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: ColormapGloss
Type: 0
Texture: map.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: ColormapGloss
Type: 0
Texture: map1.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: ColormapGloss
Type: 0
Texture: map1.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: ColormapGloss
Type: 0
Texture: map.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: Alpha
Type: 1
Texture: map2.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: BundledMesh.fx
Technique: AlphaEnvMap
Type: 1
Texture: map1.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
geom2
lod0
Shader: BundledMesh.fx
Technique: ColormapGloss
Type: 0
Texture: map.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Sorry about I can't fix your problem, because I had try many time to test and debug this mod to make sure it can run on normal bf2...
You can try to fix this problem yourself and also I will do it at same time(because I am newbie in modding bf2...)
I will re-upload it went I found and fix this problem
OK. Thanks no rush. Glad you are modding BF2. I will wait for a Fix. Take your time.
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Can you find more japanese vehicle? everyone has russian,Usa and chinese vehicles but not other countries like japan,korea,swedish,israeli