Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.

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Single Player Support mod for Battlefield 2 Special Forces

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Battlefield 2 Special Forces Single Player Mod
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nikthegreekorig
nikthegreekorig - - 17 comments

If one have the xpack folder eg. the Special Forces mod installed, then the follow applied which also solve the non working ai commander artillery on latest official Battlefield 2 1.5 patch:

2) BF2SFSP\Levels\map_name\server.zip\GameModes\game_type\whatever\GamePlayObjects.con should be deleted and replaced by the .bak files which are sitting next to them, where map_name also exist in mods\bf2\Levels mod.
Those BF2SFSP .con files point to objects at mods/xpack folder (eg. the Special Forces mod) but the effect is the same as with the bf2 mod. So that's why the inclusion of the official SF Objects_client.zip and other files from the official xpack folder in this BF2SFSP mod. bak files were originally .con files with added .bak extension.

3) None of the
Objects_server.zip
Objects_client.zip
Menu_client.zip
Menu_server.zip
Common_client.zip
Common_server.zip
Shaders_client.zip and Fonts_client.zip files from this BF2SFSP mod are needed as those are the same as the official bf2/SF mod.

4) Inside BF2SFSP mod folder the ServerArchives.con should be:
fileManager.mountArchive mods/bf2/Objects_server.zip Objects
fileManager.mountArchive mods/xpack/Objects_server.zip Objects
fileManager.mountArchive mods/xpack/Menu_server.zip Menu
fileManager.mountArchive mods/xpack/Common_server.zip Common
fileManager.mountArchive mods/bf2/Menu_server.zip Menu
fileManager.mountArchive mods/bf2/Common_server.zip Common
fileManager.mountArchive mods/bf2/Booster_server.zip Objects

ClientArchives.con should be
fileManager.mountArchive mods/bf2/Objects_client.zip Objects
fileManager.mountArchive mods/xpack/Objects_client.zip Objects
fileManager.mountArchive mods/xpack/Common_client.zip Common
fileManager.mountArchive mods/xpack/Menu_client.zip Menu
fileManager.mountArchive mods/bf2/Common_client.zip Common
fileManager.mountArchive mods/bf2/Menu_client.zip Menu
fileManager.mountArchive mods/bf2/Fonts_client.zip Fonts
fileManager.mountArchive mods/bf2/Shaders_client.zip Shaders
fileManager.mountArchive mods/bf2/Booster_client.zip Objects

That way one will be free to add at the beginning of those two files Destructible Trees and Objects, ai commander artillery, FFOLKES SF_unlocks and fonts_client.zip addons. Forgotten Hope has its own crispier fonts_client.zip which can be placed in BF2SFSP folder changing accordingly the ClientArchives.con
like fileManager.mountArchive Fonts_client.zip Fonts

Moddb.com
Moddb.com
Gamefront.com

In essence we are using only the levels folder form the BF2SFSP mod. Several tests showed that both day and night maps with gas mask, night vision etc. work just fine.

5) The problematic map highway-tampa should be replaced by Moddb.com which fixes bot path finding.

6) All BF2SFSP\Levels\map_name\client.zip files which "map_name" is the same as in the mods\bf2\Levels\map_name can also be deleted, as the engine finds them at mods\bf2\Levels\map_name folder as does with all files on step 3) above, considering of course the help of step 4).

The above steps reduce the mod to only 1.2GB in zip format.

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Vlvpsh
Vlvpsh - - 18 comments

Thanks bro, i did 3 and 4 and now mod works !

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