This is a collection of all the single player support for the BF2 Special Forces mod. Special Forces was easily the fan favorite expansion pack for Battlefield 2, with unique weapons and equipment that makes for different game play experience. It was released as multiplayer only, but the modding community helped to fix that oversight. This mod not only fixes that problem it adds custom maps created for Special forces and adds the Special Forces kits to all all DICE created BF2 maps, all with Single Player support.
I take no credit for any of the map's single player support. All were provided by the BF2 modding community and I tried to give credit when known.
tutorial on how to install a mod for BF2: Moddb.com
Mod features:
- full map size single player support for the SF expansion pack maps.
- The original BF2 maps are set up to be played with the Special Forces kits.
- Custom maps created for SF with single player support included.
- Includes Void's Enhanced AI that improves bots ability play the map.
- Strike at Karkand Special Forces Night version renamed to Karkand Nights
DICE map Iron Gator now has a custom stairway that the bots can use to get between levels on the carrier. The flags are also modified for carrier use.
Custom Maps:
Arabian Dessert - Equipped with only stolen BMP3 Fighting Vehicles, a squadron of British Special Forces are ambushed by an MEC Tank Division... With their superior fire-power the MEC are confident of an easy victory...but their hopes fade when they realise with whom they are dealing with...the SAS!
Original map by Hayabusa. Conversion and Re-Navmeshed by S.Peterson.
Atatra - The USMC, having recently captured Mashtuur, have had their offensive halted by the MEC 3rd Light Infantry Division and as a result are now having to reclaim parts of the city. This head-on battle is sure to result in large casualties for both sides.***MAP AND SP SUPPORT BY Spyker2041***
Caucasus Region - The 1st MEU of the USMC pushing through Russia's troubled Caucasus region. Chinese reinforcements have come from the south to halt the southern US advance. Map by Spyker2041
Operation Spark - After having recently secured a strategic stretch of shoreline along the Black Sea, US Navy SEALs are caught off guard by a Spetsnaz counter-attack from the air. Map by Spyker2041, SP Support by Outlawz
Insurgency at Daquq - SAS Forces have advanced to a heavily defended Daquq City. Insurgents hold most of the city including their Factory Compound, which is the Insurgents main source of income. Taking this city and shutting down the Factory will play a crucial role in this war. Take Daquq at all costs. Vehicle drops will be unavailable during this mission, as they are needed elsewhere. Map by LuigiMcOwnage. Bot support by EzPiKnZ[ONT]
Mass Invasion:
This map is a bit of a "micro mod", and contains custom kits, vehicles, and soldiers. It is designed to be difficult for the Spetznaz. The Spetznaz is capable of winning with much difficulty. If you play the Rebel side you should find that the map is much easier.
Although the Rebels have inferior tanks, the starting positions for them are much closer to the front lines
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"Micro Mod" Changes:
- All commander assets have been removed.
- All soldiers can be "seen" by the AI at a range of up to 150 meters (default is 100).
- All soldiers have increased sprint.
- All soldiers have Hit Point regeneration (supply object). It is quite slow; you will need to take cover to heal unless a medic happens along.
- Specops kit replaced with "Demolitions" kit. This kit includes:
1. Knife
2. Assault Rifle (GP30)
3. RPG (Rebels) ; Eryx (Spetznaz) - this is the primary weapon.
4. Grenade Launcher (GP30)
5. C4
6. AT Mines
- Heavy Soldiers have slightly increased hit points.
- The Hind has a bit more hit points (1000 vs 875) as well as 40 meter radius radar. (There are plenty of AA emplacements to take them down).
- The Rebel tanks have fewer hit points than the Spetznaz tanks.
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The 32 player version is slightly easier. The 64 player version is extremely difficult. A Spetznaz victory is possible under both versions - I've done it once at least.
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Great mod ! Thank You for reupload !
But game crashes whenever i start game with bots - if i start conquest all works fine.
EDIT:
I did this as nikthegreekorig said in another post and all works
3) Delete files from BF2SFSP mod:
Objects_server.zip
Objects_client.zip
Menu_client.zip
Menu_server.zip
Common_client.zip
Common_server.zip
Shaders_client.zip
Fonts_client.zip
4) Inside BF2SFSP mod folder change all text in ServerArchives.con to:
fileManager.mountArchive mods/bf2/Objects_server.zip Objects
fileManager.mountArchive mods/xpack/Objects_server.zip Objects
fileManager.mountArchive mods/xpack/Menu_server.zip Menu
fileManager.mountArchive mods/xpack/Common_server.zip Common
fileManager.mountArchive mods/bf2/Menu_server.zip Menu
fileManager.mountArchive mods/bf2/Common_server.zip Common
fileManager.mountArchive mods/bf2/Booster_server.zip Objects
And ClientArchives.con should be:
fileManager.mountArchive mods/bf2/Objects_client.zip Objects
fileManager.mountArchive mods/xpack/Objects_client.zip Objects
fileManager.mountArchive mods/xpack/Common_client.zip Common
fileManager.mountArchive mods/xpack/Menu_client.zip Menu
fileManager.mountArchive mods/bf2/Common_client.zip Common
fileManager.mountArchive mods/bf2/Menu_client.zip Menu
fileManager.mountArchive mods/bf2/Fonts_client.zip Fonts
fileManager.mountArchive mods/bf2/Shaders_client.zip Shaders
fileManager.mountArchive mods/bf2/Booster_client.zip Objects
Gonna try. Appreciate the help, as most crash. Seems strange to delete such important files.
Update: game crashes at start
Hi, most of the levels crash after loading. only tested a few. Special forces ones work, but not much else works. Thanks.