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Brave Battle: World War II is a FPS Mulplayer developed in the Unity engine. The main focus of the project is to ensure immersion, historical acurracy (weapons, locations, etc.) and try to bring good gameplay. Developed sole. Status: in development.
Now it is possible to paint ColorMaps and Holes through TerrainPainter in the Editor. I used the same system I created earlier to paint Puddles and only implemented the extra features. ColorMap has its own map (RGB) while HoleMap shares the same Puddles map / texture on a different channel. With ColorMap the terrain will gain more life and color as it really is. This will be useful for creating plots of plains, plateaus and prairie regions that have a large amount of gramineous fields, for example France and Holland / Netherlands (sec / century XX).