In Axis & Allies: RTS , players will relive and experience the most epic struggle in the history of mankind, World War II. Players will be able to direct the military and economic destiny of any one of the world's most powerful countries - United States, England, Germany, The Soviet Union or Japan. Axis & Allies: RTS will not only capture the intensity of war but will also allow players to change the outcome of the major battles and campaigns of World War II. Confronted with the strategic and tactical situations experienced by the top generals and national leaders of the period, players will have to make critical decisions that determine the fate and the destiny of the world. Axis & Allies: RTS will feature gameplay elements such as unique organization of units; command of land, sea, and air units in real-time; dynamic fronts and supply lines; interaction with Generals and Leaders of the era; and intense online play with a powerful random scenario generator.

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My recommendation is that reality should not be strictly followed as far as alliances are concerned. There should be an option to play a fully customized WWII map scenario to let players freely make or break alliances and fight totally on its own. No allied or team victory should be there. The player should at least capture any two enemy capitals on its own out of the remaining four to win but should be allowed to play on to capture all of them.

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The basic gameplay logic is absurd and funny but anyway the campaigns are somewhat ok. However, the WWII map scenario is not good at all.
First of all, the game is not balanced. The allies have major advantage, not only in terms of team player numbers, but also in terms of quality of troops and logic. The United States clearly have been awarded the most powerful military, especially the infantry.
The quick resolve option is totally meaningless.
Secondly, winning is pretty simple. If you want a quick victory, you must have air support and then you should bomb the pulp out of your enemy and destroy the enemy corps HQ a few times. Anything else will either result in a very lengthy and boring campaign or put you to a stalemate position.
No matter how many times its played & which side the player takes, some or all of the following will definitely happen.
1. Nobody notices britain which gobbles up one territory after another, like going to a
brothel and f***ing for free since the brothel is being run by its parents & the girls
working there are its mother & sisters.
2.Germany wants to settle personal scores with Russia and ignores other enemies. If on
rare occasions it fails to capture Russian territory, it remembers there are other
enemies also.
3.Russia has no idea what's going on.
4.Japan is so obsessed with US occupied China, Philippines & Caribbean
that no matter how many times it gets defeated it tries again & again
and the US player has to play the same campaign again & again.
5.Its really hard to lose if you are an US player.
6.Japan has hopeless mechanized & armor divisions & they rarely make any
difference. Japanese armor division is a big joke.
In spite of all these the game can be made much better.
My recommendation is that reality should not be strictly followed as far as alliances are concerned. There should be an option to play a fully customized WWII map scenario to let players freely make or break alliances and fight totally on its own. No allied or team victory should be there. The player should at least capture any two enemy capitals on its own out of the remaining four to win but should be allowed to play on to capture all of them. The victory message should be different though after the video. A simple patch should fix that.
I was playing for the US and the Axis could not harm me. My alliance with britain hurt me more. It cost me territories and I felt like fighting the british. Same thing goes for my Russian side also.
Again, the game eats up too much system resources but does not deliver much. If WWII were implemented in Rise of Nations it would be much better and much interesting.

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Axxif
Axxif - - 403 comments

About half a year ago, I was working on a very complex version of a make-believe version of the landing at Utah Beach at Normandy, no joke, and it looked really good. The only reason that everyone and their brother isn't playin it is because of 2 reasons: I couldn't figure out how the timing-spawning units-moving units to designated area-unit make unit-unit move to designated area-unit disappear setup thing works; that and my computer crashed and I haven't had access to one until about now. I still have access to it and I think that somewhere along Phase 1(Terrain) I gave out a couple copies of it. My point is that the Multiplayer/Map Editor features are much much better than the Single Player Missions, or could be made better in-game.

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Lionheart2
Lionheart2 - - 141 comments

My mod makes Germany much better. Also, you are completely wrong about the U.S being the greatest faction! Britian, Germany , and Japan are all better. You are clearly very ignorant and cannot use the troops you have been given as the other factions, which are very effective if you use them correctly.

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DukeOfJudea
DukeOfJudea - - 1,957 comments

******** this game is awesome!

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MechPilot524
MechPilot524 - - 5 comments

Your statement about Japanese armor divisions. I agree with you, to some this is true. Japanese don't have heavy tanks for example, although their medium tank squads are bigger than those of other nations. But those armored artillery are great. In a WWII scenario when I assaulted Iwo Jima, the AI had legions of those artillery tanks and even though I had plenty of heavy tanks and my own armored artillery regiments, many of which were elited before long, a couple battleships and a carrier on my side, those pesky armored artillery units with some tank destroyer and infantry screens made my life miserable. It took me eight hours to finally build up an air armada, while using my existing air power to keep them from making airfields themselves and resources to keep my forward lines reinforced, until I bombed out their resources and finally managed to take advantage of the lull to counterattack and win.
The thing about the Americans is they have the best bombers, in my opinion, offering both Improved Payload and Napalm Bombs.
A Japanese "air armada" vs enough SAS units would turn out differently than this reviewer would expect, as well.

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